My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Goblin Barrel Inferno Dragon
Giant Snowball
Bomber Goblin Gang Goblin Barrel Inferno Dragon
Zap
Bomber Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Valkyrie Goblin Barrel Electro Wizard
The Log
Bomber Goblin Gang Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Goblin Gang Valkyrie Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Bomber Goblin Gang Goblin Barrel Electro Wizard Inferno Dragon
Poison
Bomber Goblin Gang Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Goblin Barrel Valkyrie Electro Wizard Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Goblin Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie
Arrows
Giant Goblin Barrel
Goblin Gang
Goblin Barrel Valkyrie Giant
Valkyrie
Goblin Barrel Bomber Goblin Gang Giant Electro Wizard
Giant
Bomber Arrows Goblin Barrel Goblin Gang Valkyrie Electro Wizard
Goblin Barrel
Goblin Gang Valkyrie Giant Arrows
Electro Wizard
Valkyrie Giant
Inferno Dragon

Defense Synergies 0 8

Bomber
Valkyrie Electro Wizard
Arrows
Valkyrie
Goblin Gang
Valkyrie Electro Wizard Inferno Dragon
Valkyrie
Bomber Arrows Goblin Gang Electro Wizard
Giant
Goblin Barrel
Electro Wizard
Bomber Goblin Gang Valkyrie Inferno Dragon
Inferno Dragon
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Electro Wizard
Inferno Dragon Bomber Goblin Gang Valkyrie Electro Wizard
Goblin Gang Bomber Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Bomber Goblin Gang Valkyrie Electro Wizard
Bomber Arrows Valkyrie
Arrows Goblin Gang Bomber Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Arrows Goblin Gang
Arrows Valkyrie Electro Wizard
Inferno Dragon Goblin Gang
Goblin Gang Bomber Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Bomber Arrows
Arrows Inferno Dragon Goblin Gang Electro Wizard
Bomber Goblin Gang Valkyrie Electro Wizard
Bomber Valkyrie Arrows Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Inferno Dragon
Bomber Arrows Goblin Gang Valkyrie Electro Wizard
Arrows Bomber Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie Bomber Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bomber Goblin Gang Valkyrie Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Electro Wizard
Electro Wizard Bomber Arrows Goblin Gang Valkyrie Inferno Dragon
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Inferno Dragon
Arrows Goblin Gang Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie
Arrows Valkyrie Electro Wizard
Goblin Gang Valkyrie
Bomber Valkyrie
Goblin Gang Electro Wizard Bomber Valkyrie Inferno Dragon
Arrows Valkyrie Bomber Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Bomber Arrows Valkyrie
Arrows
Bomber Arrows
Arrows
Arrows
Goblin Gang Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Arrows Electro Wizard
Bomber Arrows Valkyrie
Arrows
Arrows
Arrows Bomber Valkyrie
Inferno Dragon
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard
Bomber Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang
Arrows Electro Wizard
Arrows
Goblin Gang Valkyrie Electro Wizard
Arrows Bomber
Arrows
Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard

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