My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Flying Machine Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Flying Machine Baby Dragon
Zap
Bomber Archers Flying Machine
Barbarian Barrel
Bomber Archers Valkyrie
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers Flying Machine
Royal Delivery
Bomber Archers Valkyrie Flying Machine Baby Dragon
Fireball
Bomber Archers Flying Machine Baby Dragon
Poison
Bomber Archers Flying Machine
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Arrows Valkyrie Flying Machine Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Arrows

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie Baby Dragon
Archers
Valkyrie Arrows Giant Baby Dragon
Arrows
Giant Archers
Valkyrie
Archers Bomber Flying Machine Giant Baby Dragon
Flying Machine
Valkyrie Giant Baby Dragon
Giant
Bomber Arrows Archers Valkyrie Flying Machine Baby Dragon The Log
Baby Dragon
Bomber Archers Valkyrie Flying Machine Giant
The Log
Giant

Defense Synergies 1 11

Bomber
Valkyrie The Log
Archers
Valkyrie Baby Dragon The Log
Arrows
Valkyrie
Valkyrie
Archers Bomber Arrows Flying Machine Baby Dragon The Log
Flying Machine
Valkyrie Baby Dragon The Log
Giant
Baby Dragon
Archers Valkyrie Flying Machine The Log
The Log
Bomber Archers Valkyrie Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Flying Machine Baby Dragon The Log
Bomber Valkyrie Flying Machine The Log
Bomber Archers Valkyrie
Bomber Valkyrie
Bomber Arrows Valkyrie The Log
Arrows The Log Bomber Archers Valkyrie Flying Machine Baby Dragon
Archers Arrows Flying Machine Baby Dragon
Arrows Valkyrie Flying Machine Baby Dragon The Log
Bomber Archers Valkyrie
Archers Valkyrie Bomber Arrows Flying Machine Baby Dragon The Log
Arrows Archers Flying Machine Baby Dragon
Bomber Valkyrie Flying Machine The Log
Bomber Valkyrie Arrows Baby Dragon The Log
The Log
Bomber Arrows Valkyrie
Arrows Bomber Archers Valkyrie Flying Machine Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log Bomber Archers Flying Machine
Bomber Valkyrie Archers Arrows Flying Machine Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Bomber Archers Arrows Valkyrie Flying Machine Baby Dragon The Log
Valkyrie The Log
Valkyrie The Log
Valkyrie
Arrows Archers Flying Machine Baby Dragon
Archers Valkyrie Flying Machine
Valkyrie
Valkyrie Flying Machine Baby Dragon The Log
Valkyrie Flying Machine
Arrows Valkyrie The Log
Valkyrie
Bomber Archers Valkyrie Flying Machine Baby Dragon
Bomber Archers Valkyrie Flying Machine Baby Dragon The Log
Arrows Valkyrie Bomber Archers Flying Machine Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine Baby Dragon The Log
Arrows Flying Machine Baby Dragon The Log
Arrows Flying Machine Baby Dragon The Log
Arrows Valkyrie Flying Machine The Log
Bomber Arrows Valkyrie Baby Dragon The Log
Arrows Flying Machine Baby Dragon
Bomber Archers Arrows Flying Machine Baby Dragon The Log
Arrows The Log Flying Machine Baby Dragon
Arrows The Log Flying Machine
Arrows Valkyrie Flying Machine The Log
Archers Arrows Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Arrows Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon The Log
Bomber Arrows Flying Machine Baby Dragon The Log
Arrows Flying Machine Baby Dragon The Log
Arrows
Bomber
Bomber Archers Arrows Flying Machine Baby Dragon The Log
Bomber Arrows Valkyrie Flying Machine Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Flying Machine Baby Dragon The Log
Arrows The Log Bomber Valkyrie Baby Dragon
Arrows The Log Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon The Log
Arrows Baby Dragon The Log
Archers Arrows Flying Machine Baby Dragon
Flying Machine
Bomber Arrows The Log
Arrows
Arrows The Log
Archers Flying Machine
Archers Arrows Flying Machine Baby Dragon
Arrows The Log
Valkyrie Flying Machine Baby Dragon
Arrows The Log Bomber Flying Machine Baby Dragon
Arrows
Flying Machine
Flying Machine Baby Dragon The Log
Flying Machine
Flying Machine Baby Dragon The Log

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