My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Valkyrie Giant Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Prince
Giant Snowball
Bomber Mega Minion
Zap
Bomber Prince
Barbarian Barrel
Bomber Valkyrie Electro Wizard
The Log
Bomber Prince
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mega Minion Valkyrie Prince Electro Wizard
Fireball
Bomber Mega Minion Electro Wizard
Poison
Bomber Mega Minion Electro Wizard
Lightning
Mega Minion Valkyrie Prince Electro Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Mega Minion Valkyrie Electro Wizard Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Mega Minion

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie Prince
Arrows
Giant Mega Minion Prince
Mega Minion
Giant Arrows Valkyrie
Valkyrie
Prince Bomber Mega Minion Giant Electro Wizard
Giant
Bomber Arrows Mega Minion Prince Valkyrie The Log Electro Wizard
Prince
Valkyrie Giant Bomber Arrows The Log Electro Wizard
The Log
Giant Prince
Electro Wizard
Valkyrie Giant Prince

Defense Synergies 1 14

Bomber
Valkyrie The Log Electro Wizard
Arrows
Mega Minion Valkyrie Prince
Mega Minion
Arrows Valkyrie The Log Electro Wizard
Valkyrie
Bomber Arrows Mega Minion Prince The Log Electro Wizard
Giant
Prince
The Log Arrows Valkyrie Electro Wizard
The Log
Prince Bomber Mega Minion Valkyrie Electro Wizard
Electro Wizard
Bomber Mega Minion Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Valkyrie The Log Electro Wizard
Bomber Mega Minion Valkyrie Prince The Log Electro Wizard
Prince Bomber Mega Minion Valkyrie Electro Wizard
Prince Bomber Mega Minion Valkyrie Electro Wizard
Bomber Arrows Valkyrie Prince The Log
Arrows The Log Bomber Mega Minion Valkyrie Electro Wizard
Mega Minion Electro Wizard Arrows
Arrows Valkyrie The Log Electro Wizard
Prince
Bomber Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Bomber Arrows Mega Minion The Log
Arrows Mega Minion Electro Wizard
Prince Bomber Valkyrie The Log Electro Wizard
Bomber Valkyrie Arrows Mega Minion Prince The Log Electro Wizard
Prince Electro Wizard
Prince The Log Electro Wizard
Bomber Arrows Valkyrie Prince Electro Wizard
Arrows Bomber Mega Minion Valkyrie Prince The Log Electro Wizard
Arrows Valkyrie The Log Bomber Mega Minion Electro Wizard
Prince Electro Wizard
Bomber Valkyrie Arrows Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Electro Wizard
Electro Wizard Bomber Arrows Mega Minion Valkyrie Prince The Log
Valkyrie Prince The Log Electro Wizard
Valkyrie Prince The Log Electro Wizard
Valkyrie Prince
Arrows Electro Wizard
Prince Mega Minion Valkyrie Electro Wizard
Valkyrie Prince
Electro Wizard Mega Minion Valkyrie Prince The Log
Mega Minion
Mega Minion Valkyrie Prince
Arrows Valkyrie Prince The Log Electro Wizard
Prince Valkyrie
Bomber Valkyrie
Electro Wizard Bomber Mega Minion Valkyrie Prince The Log
Arrows Valkyrie Bomber Mega Minion The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie Prince The Log
Bomber Arrows Valkyrie The Log
Arrows Mega Minion
Bomber Arrows The Log
Arrows The Log
Arrows The Log
Prince Electro Wizard
Arrows Valkyrie Prince The Log Electro Wizard
Arrows
The Log
Arrows
Arrows Prince The Log
Bomber Arrows The Log
Arrows The Log
Arrows
Bomber
Bomber Arrows Mega Minion Prince The Log Electro Wizard
Bomber Arrows Valkyrie The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Bomber Valkyrie
Mega Minion
Arrows The Log Electro Wizard
Arrows Prince The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Mega Minion
Mega Minion
Bomber Arrows The Log
Arrows Electro Wizard
Prince
Arrows The Log
Electro Wizard Prince
Arrows Mega Minion Electro Wizard
Arrows The Log
Mega Minion Valkyrie Prince Electro Wizard
Arrows The Log Bomber
Arrows
Mega Minion Prince
The Log Electro Wizard
Electro Wizard
Prince The Log Electro Wizard

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