My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Night Witch
Giant Snowball
Bats Goblin Gang Witch Night Witch
Zap
Bats Goblin Gang Witch Night Witch
Barbarian Barrel
Goblin Gang Witch Electro Wizard Night Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch Night Witch
Royal Delivery
Bats Goblin Gang Witch Electro Wizard Night Witch
Fireball
Goblin Gang Witch Electro Wizard Night Witch
Poison
Bats Goblin Gang Witch Electro Wizard Night Witch
Lightning
Witch Electro Wizard Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Fireball Electro Wizard Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Goblin Gang Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Rage
Goblin Gang
Giant
Fireball
Giant Electro Wizard
Giant
Bats Rage Night Witch Goblin Gang Fireball Witch Electro Wizard
Rage
Giant Witch Bats Electro Wizard Night Witch
Witch
Rage Giant
Electro Wizard
Fireball Giant Rage
Night Witch
Giant Rage

Defense Synergies 0 5

Bats
Electro Wizard
Goblin Gang
Electro Wizard
Fireball
Electro Wizard
Giant
Rage
Witch
Electro Wizard
Electro Wizard
Bats Goblin Gang Fireball Witch Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Bats Goblin Gang Witch Electro Wizard Night Witch
Goblin Gang Witch Bats Electro Wizard Night Witch
Witch Night Witch Bats Goblin Gang Electro Wizard
Fireball
Goblin Gang Fireball Bats Electro Wizard Night Witch
Bats Electro Wizard Goblin Gang Fireball Witch Night Witch
Fireball Electro Wizard
Witch Goblin Gang Night Witch
Goblin Gang Electro Wizard Night Witch
Bats Goblin Gang Witch Electro Wizard Fireball Night Witch
Bats Goblin Gang Fireball Witch Electro Wizard Night Witch
Night Witch Bats Goblin Gang Fireball Witch Electro Wizard
Fireball Bats Goblin Gang Witch Electro Wizard Night Witch
Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Bats Goblin Gang Fireball Witch Electro Wizard Night Witch
Fireball Bats Goblin Gang Witch Electro Wizard Night Witch
Witch Bats Fireball Electro Wizard
Electro Wizard
Goblin Gang Bats Fireball Witch Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch Electro Wizard
Fireball Electro Wizard Goblin Gang
Goblin Gang Bats Witch Electro Wizard
Goblin Gang Bats Fireball Electro Wizard Night Witch
Goblin Gang Witch Night Witch
Fireball Bats Goblin Gang Witch Electro Wizard
Goblin Gang Bats Fireball Witch Electro Wizard Night Witch
Electro Wizard Bats Fireball Witch
Witch Goblin Gang
Bats Witch
Fireball Electro Wizard
Goblin Gang Fireball Witch Night Witch
Fireball Witch
Goblin Gang Witch Electro Wizard Bats Fireball Night Witch
Bats Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Goblin Gang Fireball Electro Wizard Night Witch
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats Night Witch
Fireball Electro Wizard
Fireball Witch
Fireball Night Witch
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Bats Fireball Witch Electro Wizard Night Witch
Electro Wizard Bats Fireball Witch
Fireball Night Witch
Fireball Night Witch
Fireball Electro Wizard
Fireball
Electro Wizard Bats Goblin Gang Fireball Witch Night Witch
Fireball Witch Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard
Fireball
Fireball
Bats Goblin Gang Fireball Witch Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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