My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Giant
Giant Snowball
Spear Goblins Bats Minions Witch
Zap
Spear Goblins Bats Minions Witch
Barbarian Barrel
Spear Goblins Witch
The Log
Spear Goblins Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Bats Minions Witch
Royal Delivery
Spear Goblins Bats Minions Witch
Fireball
Minions Witch
Poison
Spear Goblins Bats Minions Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Minions Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant
Bats
Giant Zap Minions
Zap
Giant Spear Goblins Bats Minions Witch The Log
Minions
Giant Bats Zap
Giant
Bats Zap Minions Lightning Spear Goblins Witch The Log
Witch
Zap Giant
Lightning
Giant
The Log
Zap Giant

Defense Synergies 0 13

Spear Goblins
Bats Zap Minions The Log
Bats
Spear Goblins Zap Minions The Log
Zap
Spear Goblins Bats Minions Witch The Log
Minions
Spear Goblins Bats Zap The Log
Giant
Witch
Zap The Log
Lightning
The Log
The Log
Spear Goblins Bats Zap Minions Witch Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Zap Minions The Log
Bats Zap Minions Witch The Log
Witch Bats Minions Lightning
Witch Bats Minions
Lightning The Log
The Log Spear Goblins Bats Zap Minions
Bats Minions Lightning Spear Goblins Zap Witch
Lightning Zap The Log
Witch Minions
Spear Goblins
Bats Minions Witch Spear Goblins Zap The Log
Minions Spear Goblins Bats Zap Witch
Bats Zap Minions Witch Lightning The Log
Bats Zap Minions Witch The Log
Zap Lightning The Log
Bats Minions Witch
Spear Goblins Bats Zap Minions Witch The Log
Zap Witch The Log Spear Goblins Bats Minions
Spear Goblins Bats Minions Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Witch
Zap Lightning The Log
Spear Goblins Bats Zap Minions Witch Lightning The Log
Lightning Bats Zap The Log
Witch
Bats Zap Minions Witch
Spear Goblins Bats Minions Witch Lightning
Zap Lightning Spear Goblins Bats Minions Witch The Log
Witch
Bats Minions Witch
Lightning Zap The Log
Lightning Witch
Witch
Witch Spear Goblins Bats Zap Minions Lightning The Log
Bats Minions Zap Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
Zap The Log
Lightning The Log
Lightning The Log
Zap The Log
Spear Goblins Bats Zap Minions Witch
Witch The Log
The Log Zap Lightning
The Log Zap Lightning
Lightning Bats Minions
Lightning Zap The Log
Lightning Zap
Lightning The Log
Lightning Minions
Lightning Zap The Log
Lightning Spear Goblins Zap Witch The Log
Lightning The Log
Lightning
Bats Minions Lightning
Lightning Zap The Log
Lightning Zap Witch The Log
Lightning Minions The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch Lightning
Lightning Zap Witch The Log
Lightning Zap The Log
Lightning Bats Zap Witch
Zap Lightning Bats Minions Witch
Lightning
Lightning Zap The Log
Zap Lightning
Lightning The Log
Zap Lightning Spear Goblins Bats Minions Witch
Lightning Zap Witch
The Log
Lightning
The Log Zap Lightning
Lightning Zap
Zap Bats Minions Witch Lightning The Log
Bats Zap Witch Lightning
Lightning Zap Witch The Log

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