My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Bandit
Giant Snowball
Bats Minions Witch
Zap
Bats Minions Witch Bandit
Barbarian Barrel
Witch Bandit
The Log
Witch Bandit
Earthquake
Witch
Arrows
Bats Minions Witch
Royal Delivery
Bats Minions Witch Bandit
Fireball
Minions Witch Bandit
Poison
Bats Minions Witch
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Minions Bandit Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Minions

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Minions Bandit
Zap
Giant Bats Minions Poison Witch The Log Bandit
Minions
Giant Bats Zap Bandit
Giant
Bats Zap Minions Poison Witch The Log Bandit
Poison
Giant Zap The Log
Witch
Zap Giant Bandit
The Log
Zap Giant Poison Bandit
Bandit
Bats Zap Minions Giant Witch The Log

Defense Synergies 0 15

Bats
Zap Minions The Log Bandit
Zap
Bats Minions Poison Witch The Log Bandit
Minions
Bats Zap The Log Bandit
Giant
Poison
Zap The Log
Witch
Zap The Log Bandit
The Log
Bats Zap Minions Poison Witch Bandit
Bandit
Bats Zap Minions Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log
Bats Zap Minions Witch The Log Bandit
Witch Bats Minions Bandit
Witch Bats Minions Bandit
Poison The Log
The Log Bats Zap Minions Bandit
Bats Minions Zap Poison Witch
Zap Poison The Log Bandit
Witch Minions
Bandit
Bats Minions Poison Witch Zap The Log Bandit
Minions Bats Zap Poison Witch
Bats Zap Minions Witch The Log Bandit
Bats Zap Minions Poison Witch The Log
Bandit
Zap The Log Bandit
Bats Minions Poison Witch
Bats Zap Minions Witch The Log Bandit
Zap Poison Witch The Log Bats Minions Bandit
Bats Minions Poison Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Bandit
Poison Bandit Zap The Log
Bandit Bats Zap Minions Witch The Log
Bats Zap The Log Bandit
Witch Bandit
Poison Bats Zap Minions Witch
Bats Minions Witch Bandit
Zap Bats Minions Poison Witch The Log Bandit
Witch
Bats Minions Witch
Zap Poison The Log
Witch Bandit
Witch
Witch Bats Zap Minions Poison The Log
Bats Minions Poison Zap Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Bandit
Poison Zap The Log Bandit
Poison The Log Bandit
Poison The Log
Poison Zap The Log
Poison Bats Zap Minions Witch
Poison Witch The Log
Poison The Log Zap
Poison The Log Zap Bandit
Bats Minions Poison
Poison Zap The Log Bandit
Poison Zap
Poison The Log Bandit
Minions Poison Bandit
Zap Poison The Log
Zap Poison Witch The Log Bandit
Poison The Log Bandit
Poison
Bats Minions
Zap Poison The Log Bandit
Zap Poison Witch The Log
Minions Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Witch
Witch
Poison The Log Zap Witch Bandit
Zap Poison Witch The Log Bandit
Poison Zap The Log Bandit
Poison Bats Zap Witch
Zap Bats Minions Poison Witch
Poison Zap The Log Bandit
Zap Poison
Poison The Log
Zap Bats Minions Witch Bandit
Poison Zap Witch
The Log
Poison
The Log Zap Poison
Zap Poison
Zap Bats Minions Poison Witch The Log
Bats Zap Poison Witch
Poison Zap Witch The Log Bandit

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