My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Giant Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Giant Skeleton
Giant Snowball
Bats Tombstone Witch
Zap
Bats Tombstone Witch
Barbarian Barrel
Tombstone Witch Giant Skeleton
The Log
Tombstone Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Tombstone Witch
Arrows
Bats Tombstone Witch
Royal Delivery
Bats Mini P.E.K.K.A Witch Giant Skeleton
Fireball
Tombstone Witch
Poison
Bats Tombstone Witch
Lightning
Tombstone Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tombstone Fireball Mini P.E.K.K.A Giant Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Tombstone Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Giant Skeleton Mini P.E.K.K.A Rage
Tombstone
Fireball
Giant
Mini P.E.K.K.A
Giant Bats Rage Giant Skeleton
Giant
Bats Mini P.E.K.K.A Rage Fireball Witch
Rage
Giant Witch Bats Mini P.E.K.K.A Giant Skeleton
Witch
Rage Giant Giant Skeleton
Giant Skeleton
Bats Mini P.E.K.K.A Rage Witch

Defense Synergies 0 6

Bats
Mini P.E.K.K.A Giant Skeleton
Tombstone
Fireball
Fireball
Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Fireball Witch
Giant
Rage
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball
Mini P.E.K.K.A Bats Tombstone Witch
Mini P.E.K.K.A Witch Bats Tombstone Giant Skeleton
Mini P.E.K.K.A Witch Bats Tombstone
Tombstone Fireball Mini P.E.K.K.A Giant Skeleton
Fireball Bats
Bats Tombstone Fireball Witch
Fireball Giant Skeleton
Mini P.E.K.K.A Witch Tombstone
Mini P.E.K.K.A Giant Skeleton
Bats Witch Tombstone Fireball Giant Skeleton
Bats Fireball Witch
Tombstone Mini P.E.K.K.A Bats Fireball Witch Giant Skeleton
Fireball Bats Tombstone Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tombstone
Fireball Mini P.E.K.K.A
Bats Tombstone Fireball Mini P.E.K.K.A Witch
Tombstone Fireball Bats Witch
Witch Bats Tombstone Fireball Giant Skeleton
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Fireball Witch Giant Skeleton
Fireball Mini P.E.K.K.A
Tombstone Giant Skeleton Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton Bats Fireball
Giant Skeleton Tombstone Mini P.E.K.K.A Witch
Fireball Bats Witch
Mini P.E.K.K.A Bats Tombstone Fireball Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Bats Tombstone Fireball Mini P.E.K.K.A Witch
Witch Tombstone
Bats Tombstone Mini P.E.K.K.A Witch Giant Skeleton
Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tombstone Fireball Witch
Fireball Witch
Tombstone Witch Bats Fireball Mini P.E.K.K.A Giant Skeleton
Bats Fireball Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball
Fireball Bats Witch
Witch
Fireball
Fireball
Bats Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Witch
Fireball Giant Skeleton
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Giant Skeleton
Fireball
Bats Tombstone Fireball Witch
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Giant Skeleton
Bats Fireball Witch Giant Skeleton
Bats Fireball Witch
Fireball Witch Giant Skeleton

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