My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Prince
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Prince
Barbarian Barrel
Fire Spirit Wizard
The Log
Fire Spirit Mini P.E.K.K.A Prince
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Wizard Prince
Fireball
Wizard
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Fireball Mini P.E.K.K.A Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Prince
Bats
Giant Zap Mini P.E.K.K.A Prince
Zap
Fireball Giant Prince Fire Spirit Bats Mini P.E.K.K.A
Fireball
Zap Giant
Mini P.E.K.K.A
Giant Fire Spirit Bats Zap Wizard
Giant
Bats Zap Mini P.E.K.K.A Prince Fire Spirit Fireball Wizard
Wizard
Mini P.E.K.K.A Giant Prince
Prince
Zap Giant Fire Spirit Bats Wizard

Defense Synergies 2 9

Fire Spirit
Zap Mini P.E.K.K.A
Bats
Zap Mini P.E.K.K.A Prince
Zap
Fireball Mini P.E.K.K.A Fire Spirit Bats Prince
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Bats Fireball Wizard
Giant
Wizard
Mini P.E.K.K.A Prince
Prince
Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Mini P.E.K.K.A Bats Zap Prince
Mini P.E.K.K.A Prince Fire Spirit Bats
Mini P.E.K.K.A Prince Bats
Fireball Mini P.E.K.K.A Prince
Fireball Fire Spirit Bats Zap
Bats Fire Spirit Zap Fireball Wizard
Zap Fireball
Mini P.E.K.K.A Prince
Fire Spirit Mini P.E.K.K.A Prince
Bats Zap Fireball Wizard
Bats Zap Fireball Wizard
Mini P.E.K.K.A Prince Fire Spirit Bats Zap Fireball Wizard
Fire Spirit Fireball Wizard Bats Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Fireball Mini P.E.K.K.A Prince
Wizard Bats Fireball Mini P.E.K.K.A Prince
Fire Spirit Fireball Bats Zap Wizard Prince
Zap Wizard Fire Spirit Bats Fireball
Mini P.E.K.K.A Prince
Wizard Fire Spirit Bats Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Prince
Fireball Zap Mini P.E.K.K.A Wizard Prince
Bats Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Bats Zap Fireball
Mini P.E.K.K.A Prince
Fire Spirit Fireball Wizard Bats Zap
Mini P.E.K.K.A Prince Bats Fireball
Mini P.E.K.K.A Prince
Zap Bats Fireball Mini P.E.K.K.A Prince
Bats Mini P.E.K.K.A Prince
Zap Fireball Prince
Mini P.E.K.K.A Prince Fireball Wizard
Wizard Fireball
Bats Zap Fireball Mini P.E.K.K.A Prince
Bats Zap Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Bats Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Bats Fireball Mini P.E.K.K.A Prince
Zap Fireball Wizard Prince
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard Prince
Fire Spirit Zap Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard Prince
Fireball Zap
Fire Spirit Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Prince
Fireball Wizard
Zap Fire Spirit Bats Fireball Prince
Fireball Fire Spirit Zap Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Prince
Zap Fireball Wizard
Zap Fireball
Prince
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: