My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Army
Giant Snowball
Bats Goblin Gang Mega Minion Skeleton Army
Zap
Bats Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Goblin Gang Mega Minion Skeleton Army Bowler
Fireball
Goblin Gang Mega Minion Skeleton Army Bowler
Poison
Bats Goblin Gang Mega Minion Skeleton Army
Lightning
Mega Minion Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Mega Minion Skeleton Army Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mega Minion Bowler
Zap
Arrows Mega Minion Giant Bats Bowler
Arrows
Zap Giant Mega Minion Bowler
Goblin Gang
Giant Bowler
Mega Minion
Zap Giant Bats Arrows Bowler
Giant
Bats Zap Arrows Mega Minion Goblin Gang Bowler
Skeleton Army
Bowler
Bats Zap Arrows Goblin Gang Mega Minion Giant

Defense Synergies 1 10

Bats
Zap Bowler
Zap
Mega Minion Bats Arrows Goblin Gang Skeleton Army Bowler
Arrows
Zap Mega Minion Bowler
Goblin Gang
Zap Skeleton Army
Mega Minion
Zap Arrows Skeleton Army
Giant
Skeleton Army
Zap Goblin Gang Mega Minion
Bowler
Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion
Skeleton Army Bats Zap Goblin Gang Mega Minion
Goblin Gang Skeleton Army Bowler Bats Mega Minion
Skeleton Army Bats Goblin Gang Mega Minion Bowler
Arrows Skeleton Army Bowler
Arrows Goblin Gang Skeleton Army Bowler Bats Zap Mega Minion
Bats Mega Minion Zap Arrows Goblin Gang
Bowler Zap Arrows
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bowler
Bats Goblin Gang Skeleton Army Zap Arrows Mega Minion Bowler
Arrows Mega Minion Bats Zap Goblin Gang
Skeleton Army Bowler Bats Zap Goblin Gang
Skeleton Army Bowler Bats Zap Arrows Goblin Gang Mega Minion
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Bowler
Bats Arrows Goblin Gang Skeleton Army Bowler
Arrows Bats Zap Goblin Gang Mega Minion Skeleton Army Bowler
Zap Arrows Bats Mega Minion Bowler
Goblin Gang Skeleton Army Bowler Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Bowler
Zap Arrows Goblin Gang Mega Minion Bowler
Goblin Gang Skeleton Army Bats Zap Bowler
Goblin Gang Skeleton Army Bowler Bats Zap
Goblin Gang Skeleton Army Bowler
Arrows Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bats Mega Minion Bowler
Skeleton Army
Zap Bats Mega Minion Skeleton Army
Goblin Gang Mega Minion Skeleton Army
Bats Mega Minion Bowler
Skeleton Army Zap Arrows Bowler
Skeleton Army Bowler Goblin Gang
Skeleton Army Bowler
Goblin Gang Skeleton Army Bats Zap Mega Minion Bowler
Bats Arrows Bowler Zap Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler
Arrows
Arrows
Zap Arrows Bowler
Arrows Bats Zap Mega Minion
Arrows Bowler
Arrows Zap Bowler
Arrows Zap
Bats Goblin Gang Bowler
Zap Arrows Bowler
Zap Arrows
Bowler
Arrows
Zap Arrows
Zap Arrows Bowler
Arrows Bowler
Arrows
Bats
Zap Arrows Mega Minion Bowler
Zap Arrows Bowler
Bowler
Arrows
Bowler
Zap Arrows
Zap Arrows Bowler
Mega Minion
Arrows Zap Bowler
Zap Arrows Bowler
Zap Arrows
Bats Zap Arrows
Zap Bats Mega Minion
Mega Minion Bowler
Zap Arrows
Zap Arrows
Arrows Bowler
Zap Bats Goblin Gang Skeleton Army
Zap Arrows Mega Minion
Arrows
Goblin Gang Mega Minion Bowler
Arrows Zap Bowler
Zap Arrows
Mega Minion
Zap Bats Goblin Gang Bowler
Bats Zap
Zap Bowler

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