My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel Graveyard
Giant Snowball
Minions Goblin Barrel Witch Graveyard
Zap
Minions Goblin Barrel Witch Graveyard
Barbarian Barrel
Knight Goblin Barrel Witch Graveyard
The Log
Goblin Barrel Witch Graveyard
Earthquake
Goblin Barrel Witch Graveyard
Arrows
Minions Goblin Barrel Witch Graveyard
Royal Delivery
Knight Minions Goblin Barrel Witch Graveyard
Fireball
Minions Goblin Barrel Witch
Poison
Minions Witch Graveyard
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Barrel Fireball Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Barrel

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Graveyard Knight Minions Witch
Knight
Minions Goblin Barrel Graveyard Zap Fireball Witch
Minions
Knight Giant Zap Graveyard
Fireball
Zap Graveyard Knight Giant
Giant
Zap Minions Goblin Barrel Graveyard Fireball Witch
Goblin Barrel
Knight Giant
Witch
Zap Knight Giant Graveyard
Graveyard
Zap Knight Fireball Giant Minions Witch

Defense Synergies 2 5

Zap
Fireball Knight Minions Witch
Knight
Minions Zap Fireball Witch
Minions
Knight Zap
Fireball
Zap Knight
Giant
Goblin Barrel
Witch
Zap Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball
Zap Knight Minions Witch
Witch Knight Minions
Witch Knight Minions
Fireball
Fireball Zap Minions
Minions Zap Fireball Witch
Zap Fireball
Witch Minions
Knight
Minions Witch Zap Knight Fireball
Minions Zap Fireball Witch
Zap Knight Minions Fireball Witch
Fireball Zap Minions Witch
Knight
Zap Fireball
Knight Minions Fireball Witch
Fireball Zap Knight Minions Witch
Zap Witch Knight Minions Fireball
Knight Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Witch
Fireball Zap Knight
Zap Knight Minions Witch
Zap Knight Fireball
Knight Witch
Fireball Zap Minions Witch
Knight Minions Fireball Witch
Knight
Zap Knight Minions Fireball Witch
Witch
Knight Minions Witch
Zap Fireball
Knight Fireball Witch
Fireball Witch
Witch Zap Knight Minions Fireball
Minions Zap Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Minions Witch
Witch
Fireball Zap
Fireball Zap
Minions Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball
Minions Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Minions Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball Witch
Fireball Zap Witch
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Minions Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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