My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Barbarians Musketeer Witch Graveyard
Zap
Witch Graveyard
Barbarian Barrel
Barbarians Musketeer Witch Graveyard
The Log
Barbarians Mini P.E.K.K.A Musketeer Witch Graveyard
Earthquake
Barbarians Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Witch Graveyard
Fireball
Barbarians Musketeer Witch
Poison
Barbarians Musketeer Witch Graveyard
Lightning
Mini P.E.K.K.A Musketeer Witch
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mini P.E.K.K.A Musketeer Barbarians Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Mini P.E.K.K.A Musketeer

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Graveyard Mini P.E.K.K.A Musketeer Witch
Arrows
Zap Giant Graveyard Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Giant Zap Arrows Musketeer Graveyard
Musketeer
Giant Zap Mini P.E.K.K.A Graveyard
Giant
Zap Arrows Mini P.E.K.K.A Musketeer Graveyard Witch
Witch
Zap Giant Graveyard
Graveyard
Zap Arrows Giant Mini P.E.K.K.A Musketeer Witch

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Arrows Barbarians Musketeer Witch
Arrows
Zap Barbarians Mini P.E.K.K.A
Barbarians
Zap Arrows
Mini P.E.K.K.A
Zap Arrows Musketeer Witch
Musketeer
Zap Mini P.E.K.K.A
Giant
Witch
Zap Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Barbarians Mini P.E.K.K.A Zap Musketeer Witch
Barbarians Mini P.E.K.K.A Witch Musketeer
Barbarians Mini P.E.K.K.A Witch Musketeer
Arrows Barbarians Mini P.E.K.K.A
Arrows Zap Musketeer
Musketeer Zap Arrows Witch
Zap Arrows Barbarians Musketeer
Barbarians Mini P.E.K.K.A Witch Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Witch Zap Arrows Musketeer
Arrows Musketeer Zap Witch
Barbarians Mini P.E.K.K.A Zap Musketeer Witch
Zap Arrows Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Arrows Mini P.E.K.K.A Musketeer Witch
Arrows Zap Barbarians Musketeer Witch
Zap Arrows Witch Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Witch
Zap Arrows Mini P.E.K.K.A Musketeer
Barbarians Zap Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Zap Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Witch
Arrows Zap Musketeer Witch
Mini P.E.K.K.A Barbarians Musketeer Witch
Mini P.E.K.K.A Barbarians
Zap Barbarians Mini P.E.K.K.A Witch
Witch Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Witch
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Witch
Barbarians Musketeer Witch
Barbarians Witch Zap Mini P.E.K.K.A Musketeer
Arrows Zap Barbarians Mini P.E.K.K.A Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Barbarians Musketeer
Zap Arrows
Arrows Zap Musketeer Witch
Arrows Musketeer Witch
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Witch
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer
Zap Arrows Witch
Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Musketeer
Zap Arrows Witch
Witch
Arrows Zap Musketeer Witch
Zap Arrows Musketeer Witch
Zap Arrows Musketeer
Zap Arrows Musketeer Witch
Zap Musketeer Witch
Mini P.E.K.K.A
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Barbarians Musketeer Witch
Zap Arrows Musketeer Witch
Arrows
Mini P.E.K.K.A Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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