My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince
Giant Snowball
Barbarians Baby Dragon
Zap
Dark Prince
Barbarian Barrel
Barbarians Wizard Dark Prince
The Log
Barbarians Dark Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Baby Dragon Dark Prince
Fireball
Barbarians Wizard Baby Dragon
Poison
Barbarians Wizard
Lightning
Wizard Baby Dragon Dark Prince
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Baby Dragon Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Baby Dragon Dark Prince Poison Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Baby Dragon Dark Prince

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Baby Dragon Dark Prince Poison
Barbarians
Giant
Zap Dark Prince Poison Wizard Tornado Baby Dragon
Wizard
Tornado Giant Dark Prince
Tornado
Zap Wizard Baby Dragon Giant Dark Prince Poison
Baby Dragon
Tornado Zap Giant Dark Prince Poison
Dark Prince
Giant Zap Wizard Tornado Baby Dragon Poison
Poison
Giant Zap Tornado Baby Dragon Dark Prince

Defense Synergies 1 11

Zap
Barbarians Tornado Baby Dragon Dark Prince Poison
Barbarians
Zap
Giant
Wizard
Tornado Dark Prince
Tornado
Wizard Zap Baby Dragon Dark Prince Poison
Baby Dragon
Zap Tornado Dark Prince
Dark Prince
Zap Wizard Tornado Baby Dragon Poison
Poison
Zap Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Barbarians Zap Dark Prince
Barbarians Tornado Dark Prince
Barbarians Dark Prince
Barbarians Tornado Dark Prince Poison
Tornado Zap Baby Dragon Dark Prince
Tornado Zap Wizard Baby Dragon Poison
Zap Barbarians Baby Dragon Poison
Barbarians Tornado
Tornado Barbarians Dark Prince
Barbarians Poison Zap Wizard Tornado Baby Dragon Dark Prince
Zap Wizard Tornado Baby Dragon Poison
Barbarians Zap Wizard Dark Prince
Wizard Zap Barbarians Tornado Baby Dragon Dark Prince Poison
Barbarians
Barbarians Tornado Zap
Barbarians Wizard Tornado Dark Prince Poison
Zap Barbarians Wizard Tornado Baby Dragon Dark Prince
Zap Wizard Tornado Baby Dragon Poison Barbarians Dark Prince
Barbarians Tornado
Wizard Dark Prince Barbarians Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince
Poison Zap Wizard Baby Dragon
Barbarians Zap Dark Prince
Dark Prince Zap Barbarians Tornado
Barbarians Dark Prince
Wizard Poison Zap Tornado Baby Dragon
Dark Prince Barbarians
Barbarians Dark Prince
Zap Barbarians Tornado Baby Dragon Dark Prince Poison
Barbarians
Barbarians Dark Prince
Zap Barbarians Tornado Dark Prince Poison
Barbarians Dark Prince Wizard
Wizard Barbarians Baby Dragon
Barbarians Zap Tornado Baby Dragon Dark Prince Poison
Poison Zap Barbarians Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Tornado Baby Dragon
Baby Dragon Poison
Barbarians Dark Prince Poison
Wizard Poison Zap Baby Dragon Dark Prince
Wizard Poison Zap Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison
Poison Zap Wizard Tornado Baby Dragon
Poison Zap Wizard Tornado
Tornado Poison
Poison Zap Wizard Tornado Dark Prince
Poison Zap Wizard Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Wizard Baby Dragon Poison
Wizard Baby Dragon Poison
Tornado Poison
Zap Wizard Baby Dragon Dark Prince Poison
Zap Wizard Tornado Baby Dragon Poison
Baby Dragon Poison
Wizard Tornado Poison
Tornado
Zap Barbarians Baby Dragon Poison
Zap Tornado Poison Wizard Baby Dragon Dark Prince
Poison Zap Wizard Tornado Baby Dragon
Zap Wizard Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon
Poison Zap Wizard Tornado Baby Dragon
Zap Wizard Poison
Poison Zap Wizard
Zap Poison
Wizard Poison
Zap Barbarians Dark Prince
Poison Zap Wizard Tornado Baby Dragon
Poison Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon Poison
Zap Tornado Poison
Dark Prince
Zap Tornado Baby Dragon Poison
Zap Tornado Poison
Poison Zap Tornado Baby Dragon Dark Prince

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