My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Fire Spirit Archers Barbarians
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Barbarians Wizard
The Log
Fire Spirit Archers Barbarians Mini P.E.K.K.A
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Barbarians Mini P.E.K.K.A Wizard
Fireball
Archers Barbarians Wizard
Poison
Archers Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Mini P.E.K.K.A Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant
Zap
Giant Fire Spirit Archers Mini P.E.K.K.A The Log
Archers
Zap Mini P.E.K.K.A Giant
Barbarians
Mini P.E.K.K.A
Giant Fire Spirit Zap Archers Wizard The Log
Giant
Zap Mini P.E.K.K.A Fire Spirit Archers Wizard The Log
Wizard
Mini P.E.K.K.A Giant
The Log
Zap Mini P.E.K.K.A Giant

Defense Synergies 2 10

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Fire Spirit Archers Barbarians The Log
Archers
Zap Mini P.E.K.K.A The Log
Barbarians
Zap
Mini P.E.K.K.A
Zap The Log Fire Spirit Archers Wizard
Giant
Wizard
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Fire Spirit Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Barbarians Mini P.E.K.K.A Zap The Log
Barbarians Mini P.E.K.K.A Fire Spirit Archers
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A The Log
The Log Fire Spirit Zap Archers
Fire Spirit Zap Archers Wizard
Zap Barbarians The Log
Barbarians Mini P.E.K.K.A
Fire Spirit Archers Barbarians Mini P.E.K.K.A
Archers Barbarians Zap Wizard The Log
Zap Archers Wizard
Barbarians Mini P.E.K.K.A Fire Spirit Zap Wizard The Log
Fire Spirit Wizard Zap Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A The Log
Barbarians Wizard Mini P.E.K.K.A
Fire Spirit Zap Archers Barbarians Wizard The Log
Zap Wizard The Log Fire Spirit Archers Barbarians
Barbarians Mini P.E.K.K.A
Wizard Fire Spirit Archers Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Archers
Zap Archers Mini P.E.K.K.A Wizard The Log
Barbarians Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Barbarians The Log
Barbarians Mini P.E.K.K.A
Fire Spirit Wizard Zap Archers
Mini P.E.K.K.A Archers Barbarians
Mini P.E.K.K.A Barbarians
Zap Barbarians Mini P.E.K.K.A The Log
Barbarians
Barbarians Mini P.E.K.K.A
Zap Barbarians The Log
Barbarians Mini P.E.K.K.A Wizard
Wizard Archers Barbarians
Barbarians Zap Archers Mini P.E.K.K.A The Log
Zap Archers Barbarians Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Barbarians The Log
Wizard Fire Spirit Zap The Log
Wizard Fire Spirit Zap
Fire Spirit Archers Wizard The Log
The Log Fire Spirit Zap Wizard
The Log Zap Wizard
Fire Spirit Mini P.E.K.K.A
Zap Wizard The Log
Fire Spirit Zap Archers Wizard
Fire Spirit The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A Wizard The Log
Fire Spirit Zap Wizard The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Fire Spirit Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Fire Spirit Zap Archers Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
Wizard The Log
Zap Fire Spirit Archers Barbarians
Fire Spirit Zap Archers Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap The Log
Zap
Zap The Log

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