My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Mega Minion Baby Dragon
Zap
Barbarian Barrel
Knight Tesla Barbarians
The Log
Barbarians
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Knight Barbarians Mega Minion Baby Dragon
Fireball
Tesla Barbarians Mega Minion Baby Dragon
Poison
Barbarians Mega Minion
Lightning
Knight Tesla Mega Minion Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mega Minion Tesla Fireball Baby Dragon Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Mega Minion Tesla

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Knight Mega Minion
Knight
Mega Minion Baby Dragon Arrows Fireball
Tesla
Barbarians
Mega Minion
Knight Giant Arrows Fireball Baby Dragon
Fireball
Arrows Knight Mega Minion Giant Baby Dragon
Giant
Arrows Mega Minion Fireball Baby Dragon
Baby Dragon
Knight Mega Minion Fireball Giant

Defense Synergies 2 11

Arrows
Knight Tesla Barbarians Mega Minion Fireball
Knight
Tesla Mega Minion Arrows Fireball Baby Dragon
Tesla
Knight Arrows Mega Minion Fireball Baby Dragon
Barbarians
Arrows
Mega Minion
Knight Arrows Tesla Baby Dragon
Fireball
Arrows Knight Tesla
Giant
Baby Dragon
Knight Tesla Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion Fireball Baby Dragon
Barbarians Knight Tesla Mega Minion
Tesla Barbarians Knight Mega Minion
Tesla Barbarians Knight Mega Minion
Arrows Barbarians Fireball
Arrows Fireball Tesla Mega Minion Baby Dragon
Tesla Mega Minion Arrows Fireball Baby Dragon
Arrows Tesla Barbarians Fireball Baby Dragon
Tesla Barbarians
Knight Tesla Barbarians
Barbarians Arrows Knight Tesla Mega Minion Fireball Baby Dragon
Arrows Tesla Mega Minion Fireball Baby Dragon
Tesla Barbarians Knight Fireball
Fireball Arrows Tesla Barbarians Mega Minion Baby Dragon
Barbarians Knight Tesla
Barbarians Tesla Fireball
Tesla Barbarians Arrows Knight Fireball
Arrows Tesla Fireball Knight Barbarians Mega Minion Baby Dragon
Arrows Baby Dragon Knight Tesla Barbarians Mega Minion Fireball
Barbarians Tesla
Arrows Knight Tesla Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla Fireball
Fireball Arrows Knight Tesla Mega Minion Baby Dragon
Barbarians Knight
Knight Tesla Barbarians Fireball
Barbarians Knight Tesla
Arrows Fireball Tesla Baby Dragon
Knight Tesla Barbarians Mega Minion Fireball
Knight Tesla Barbarians
Knight Barbarians Mega Minion Fireball Baby Dragon
Tesla Barbarians Mega Minion
Knight Tesla Barbarians Mega Minion
Arrows Barbarians Fireball
Barbarians Knight Tesla Fireball
Tesla Barbarians Fireball Baby Dragon
Tesla Barbarians Knight Mega Minion Fireball Baby Dragon
Arrows Tesla Barbarians Mega Minion Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Knight Barbarians Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Mega Minion Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Arrows Mega Minion Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon
Mega Minion
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Barbarians Fireball
Fireball Arrows Mega Minion Baby Dragon
Arrows Fireball
Fireball Knight Mega Minion Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Mega Minion
Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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