My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Baby Dragon Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Barbarians Furnace Baby Dragon Night Witch
Zap
Furnace Night Witch
Barbarian Barrel
Barbarians Furnace Electro Wizard Night Witch
The Log
Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Furnace Night Witch
Royal Delivery
Barbarians Baby Dragon Electro Wizard Night Witch
Fireball
Barbarians Furnace Baby Dragon Electro Wizard Night Witch
Poison
Barbarians Furnace Electro Wizard Night Witch
Lightning
Furnace Baby Dragon Electro Wizard Night Witch
Rocket
Barbarians Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Furnace Baby Dragon Electro Wizard Night Witch Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Furnace Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Giant Baby Dragon The Log Electro Wizard
Furnace
Giant Baby Dragon
Giant
Night Witch Fireball Furnace Baby Dragon The Log Electro Wizard
Baby Dragon
Fireball Furnace Giant Electro Wizard
The Log
Fireball Giant
Electro Wizard
Fireball Giant Baby Dragon
Night Witch
Giant

Defense Synergies 1 8

Barbarians
Furnace
Fireball
The Log Electro Wizard
Furnace
Barbarians Baby Dragon Electro Wizard
Giant
Baby Dragon
Furnace The Log
The Log
Fireball Baby Dragon Electro Wizard Night Witch
Electro Wizard
Fireball Furnace The Log Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log Electro Wizard
Barbarians Furnace The Log Electro Wizard Night Witch
Barbarians Furnace Electro Wizard Night Witch
Barbarians Night Witch Furnace Electro Wizard
Barbarians Fireball The Log
Fireball The Log Furnace Baby Dragon Electro Wizard Night Witch
Furnace Electro Wizard Fireball Baby Dragon Night Witch
Barbarians Fireball Baby Dragon The Log Electro Wizard
Barbarians Furnace Night Witch
Barbarians Electro Wizard Night Witch
Barbarians Electro Wizard Fireball Furnace Baby Dragon The Log Night Witch
Fireball Furnace Baby Dragon Electro Wizard Night Witch
Barbarians Furnace Night Witch Fireball The Log Electro Wizard
Fireball Barbarians Furnace Baby Dragon The Log Electro Wizard Night Witch
Barbarians Furnace Electro Wizard
Barbarians Fireball Furnace The Log Electro Wizard
Barbarians Fireball Furnace Electro Wizard Night Witch
Fireball Barbarians Furnace Baby Dragon The Log Electro Wizard Night Witch
Furnace Baby Dragon The Log Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball Furnace Baby Dragon The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace Electro Wizard
Fireball Electro Wizard Baby Dragon The Log
Barbarians Furnace The Log Electro Wizard
Barbarians Fireball The Log Electro Wizard Night Witch
Barbarians Night Witch
Fireball Furnace Baby Dragon Electro Wizard
Barbarians Fireball Furnace Electro Wizard Night Witch
Barbarians
Electro Wizard Barbarians Fireball Baby Dragon The Log
Barbarians
Barbarians
Barbarians Fireball The Log Electro Wizard
Barbarians Fireball Night Witch
Barbarians Fireball Furnace Baby Dragon
Barbarians Electro Wizard Fireball Furnace Baby Dragon The Log Night Witch
Barbarians Fireball Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Barbarians Fireball The Log
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon
Furnace Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Electro Wizard Night Witch
Fireball The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log
Fireball
Night Witch
Fireball Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Night Witch
Fireball
The Log
Barbarians Fireball Baby Dragon The Log
The Log Fireball Furnace Baby Dragon
Fireball The Log Baby Dragon Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Furnace Baby Dragon Electro Wizard Night Witch
Electro Wizard Fireball
Fireball Night Witch
Fireball The Log Night Witch
Fireball Electro Wizard
Fireball The Log
Electro Wizard Barbarians Fireball Night Witch
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Electro Wizard

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