My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Sparky
Giant Snowball
Minions Barbarians Minion Horde Witch
Zap
Minions Minion Horde Witch Sparky
Barbarian Barrel
Barbarians Witch Sparky
The Log
Barbarians Witch Sparky
Earthquake
Barbarians Witch
Arrows
Minions Minion Horde Witch
Royal Delivery
Minions Barbarians Minion Horde Witch Sparky
Fireball
Minions Barbarians Minion Horde Witch Sparky
Poison
Minions Barbarians Minion Horde Witch Sparky
Lightning
Witch Sparky
Rocket
Barbarians Minion Horde Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Barbarians Minion Horde Giant Witch Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Minions Barbarians Minion Horde

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky
Minions
Giant Sparky
Barbarians
Minion Horde
Giant Sparky
Giant
Arrows Minions Sparky Minion Horde Rocket Witch
Rocket
Giant
Witch
Giant
Sparky
Arrows Giant Minions Minion Horde

Defense Synergies 0 4

Arrows
Barbarians Sparky
Minions
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Sparky
Giant
Rocket
Witch
Sparky
Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Minion Horde Sparky
Barbarians Minion Horde Sparky Minions Witch
Barbarians Minion Horde Rocket Witch Sparky Minions
Barbarians Minion Horde Witch Sparky Minions
Arrows Barbarians Rocket Sparky
Arrows Minions
Minions Minion Horde Rocket Arrows Witch
Rocket Arrows Barbarians Sparky
Barbarians Minion Horde Witch Sparky Minions
Barbarians Minion Horde Sparky
Minions Barbarians Minion Horde Witch Arrows
Arrows Minions Minion Horde Witch
Barbarians Minion Horde Sparky Minions Rocket Witch
Rocket Sparky Arrows Minions Barbarians Minion Horde Witch
Barbarians Sparky Minion Horde
Barbarians Minion Horde Rocket Sparky
Barbarians Minion Horde Sparky Arrows Minions Witch
Arrows Minions Barbarians Minion Horde Witch
Arrows Witch Minions Barbarians
Barbarians Sparky
Arrows Minions Barbarians Minion Horde Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Sparky
Arrows Rocket
Barbarians Minions Minion Horde Rocket Witch Sparky
Rocket Barbarians Minion Horde Sparky
Barbarians Minion Horde Witch Sparky
Arrows Rocket Minions Minion Horde Witch
Rocket Sparky Minions Barbarians Minion Horde Witch
Barbarians Minion Horde Sparky
Minion Horde Rocket Minions Barbarians Witch Sparky
Witch Barbarians Minion Horde Sparky
Minions Barbarians Minion Horde Witch Sparky
Rocket Arrows Barbarians
Barbarians Rocket Minion Horde Witch Sparky
Barbarians Minion Horde Witch Sparky
Barbarians Witch Sparky Minions Minion Horde Rocket
Arrows Minions Barbarians Minion Horde Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket Sparky
Arrows
Rocket Arrows Minion Horde Sparky
Arrows Barbarians Rocket Sparky
Rocket Arrows Minion Horde Sparky
Arrows Minions Minion Horde Rocket Witch
Arrows Minion Horde Witch Sparky
Arrows
Arrows
Rocket Minions Minion Horde Sparky
Rocket Arrows Minion Horde Sparky
Arrows Rocket
Rocket Sparky
Arrows Minions Minion Horde Rocket
Arrows Sparky
Rocket Arrows Minion Horde Witch Sparky
Arrows Minion Horde Rocket Sparky
Arrows Rocket Sparky
Minions Minion Horde Rocket Sparky
Rocket Arrows Sparky
Rocket Arrows Witch
Rocket Minions Minion Horde Sparky
Rocket Arrows
Rocket Sparky
Rocket Arrows Barbarians Minion Horde
Arrows Witch Sparky
Minion Horde Witch
Arrows Witch Sparky
Arrows Witch Sparky
Rocket Arrows Sparky
Arrows Minion Horde Witch Sparky
Rocket Minions Minion Horde Witch
Minion Horde Sparky
Arrows Minion Horde Rocket Sparky
Rocket Arrows Minion Horde Sparky
Minion Horde Sparky
Rocket Arrows Sparky
Minion Horde Minions Barbarians Rocket Witch
Rocket Arrows Witch
Arrows
Minion Horde Rocket Sparky
Arrows
Rocket Arrows Sparky
Minion Horde Sparky
Minions Minion Horde Rocket Witch Sparky
Rocket Witch
Rocket Witch Sparky

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