My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Goblin Hut Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Giant
Giant Snowball
Bomber Bats Minions Goblin Hut Baby Dragon
Zap
Bomber Bats Minions Goblin Hut
Barbarian Barrel
Bomber Goblin Hut Barbarian Hut
The Log
Bomber Goblin Hut Barbarian Hut
Earthquake
Bomber Goblin Hut Barbarian Hut
Arrows
Bomber Bats Minions Goblin Hut
Royal Delivery
Bomber Bats Minions Goblin Hut Baby Dragon
Fireball
Bomber Minions Goblin Hut Barbarian Hut Baby Dragon
Poison
Bomber Bats Minions Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut Baby Dragon
Rocket
Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Minions Baby Dragon Giant Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Minions

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Minions Barbarian Hut Baby Dragon
Bats
Giant Barbarian Hut Bomber Minions Baby Dragon
Arrows
Giant Barbarian Hut
Minions
Giant Bomber Bats Barbarian Hut Baby Dragon
Giant
Bomber Bats Arrows Minions Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut
Giant Barbarian Hut Baby Dragon
Barbarian Hut
Bats Bomber Arrows Minions Giant Goblin Hut Baby Dragon
Baby Dragon
Bomber Bats Minions Giant Goblin Hut Barbarian Hut

Defense Synergies 2 10

Bomber
Bats Barbarian Hut
Bats
Barbarian Hut Bomber Minions Baby Dragon
Arrows
Goblin Hut Barbarian Hut
Minions
Barbarian Hut Bats Baby Dragon
Giant
Goblin Hut
Arrows Barbarian Hut Baby Dragon
Barbarian Hut
Bats Minions Bomber Arrows Goblin Hut Baby Dragon
Baby Dragon
Bats Minions Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Minions Goblin Hut Baby Dragon
Barbarian Hut Bomber Bats Minions Goblin Hut
Goblin Hut Barbarian Hut Bomber Bats Minions
Goblin Hut Barbarian Hut Bomber Bats Minions
Bomber Arrows
Arrows Bomber Bats Minions Baby Dragon
Bats Minions Arrows Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Arrows Baby Dragon
Barbarian Hut Minions Goblin Hut
Bomber
Bats Minions Bomber Arrows Goblin Hut Baby Dragon
Arrows Minions Bats Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut Barbarian Hut Bomber Bats Minions
Bomber Barbarian Hut Bats Arrows Minions Goblin Hut Baby Dragon
Barbarian Hut Goblin Hut
Barbarian Hut Goblin Hut
Barbarian Hut Bomber Bats Arrows Minions Goblin Hut
Arrows Bomber Bats Minions Goblin Hut Barbarian Hut Baby Dragon
Arrows Baby Dragon Bomber Bats Minions Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Bomber Bats Arrows Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblin Hut
Bomber Arrows Baby Dragon
Bats Minions Goblin Hut Barbarian Hut
Bats Barbarian Hut
Barbarian Hut Goblin Hut
Arrows Bats Minions Goblin Hut Baby Dragon
Bats Minions Goblin Hut Barbarian Hut
Barbarian Hut
Bats Minions Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut Barbarian Hut
Bats Minions Goblin Hut
Arrows
Barbarian Hut
Bomber Barbarian Hut Baby Dragon
Goblin Hut Bomber Bats Minions Barbarian Hut Baby Dragon
Bats Arrows Minions Bomber Goblin Hut Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Barbarian Hut Baby Dragon
Arrows Barbarian Hut
Bomber Arrows Baby Dragon
Arrows Bats Minions Baby Dragon
Bomber Arrows Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows
Bats Minions
Arrows
Arrows Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Arrows Minions Baby Dragon
Arrows Goblin Hut Barbarian Hut Baby Dragon
Bomber Arrows Goblin Hut Barbarian Hut Baby Dragon
Arrows Goblin Hut Barbarian Hut Baby Dragon
Arrows
Bomber Bats Minions
Bomber Arrows Baby Dragon
Bomber Arrows Baby Dragon
Minions Baby Dragon
Arrows
Arrows Barbarian Hut Baby Dragon
Arrows Bomber Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats Minions Goblin Hut
Bomber Arrows
Arrows
Arrows
Bats Minions Goblin Hut Barbarian Hut
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Bomber Baby Dragon
Arrows
Bats Minions Baby Dragon
Bats
Baby Dragon

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