My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon
Giant Snowball
Barbarians Mega Minion Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mega Minion Wizard Witch Balloon
Fireball
Barbarians Mega Minion Wizard Witch Balloon
Poison
Barbarians Mega Minion Wizard Witch Balloon
Lightning
Mega Minion Wizard Witch Balloon
Rocket
Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Barbarians Giant Wizard Witch Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Mega Minion Barbarians Giant

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Mega Minion Lightning
Barbarians
Balloon
Mega Minion
Giant Arrows Balloon
Giant
Arrows Mega Minion Lightning Wizard Witch Balloon
Wizard
Giant Balloon
Witch
Giant
Balloon
Arrows Barbarians Mega Minion Giant Wizard
Lightning
Giant Arrows

Defense Synergies 0 5

Arrows
Barbarians Mega Minion Lightning
Barbarians
Arrows
Mega Minion
Arrows Wizard Witch
Giant
Wizard
Mega Minion
Witch
Mega Minion
Balloon
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Wizard
Barbarians Mega Minion Witch
Barbarians Witch Mega Minion Lightning
Barbarians Witch Mega Minion
Lightning Arrows Barbarians
Arrows Mega Minion
Mega Minion Lightning Arrows Wizard Witch
Lightning Arrows Barbarians
Barbarians Witch
Barbarians
Barbarians Witch Arrows Mega Minion Wizard
Arrows Mega Minion Wizard Witch
Barbarians Wizard Witch Lightning
Wizard Arrows Barbarians Mega Minion Witch
Barbarians
Barbarians Lightning
Barbarians Wizard Arrows Witch
Arrows Barbarians Mega Minion Wizard Witch
Arrows Wizard Witch Barbarians Mega Minion
Barbarians
Wizard Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Arrows Mega Minion Wizard Lightning
Barbarians Witch Lightning
Lightning Barbarians
Barbarians Witch
Arrows Wizard Witch
Barbarians Mega Minion Witch Lightning
Barbarians
Lightning Barbarians Mega Minion Witch
Witch Barbarians Mega Minion
Barbarians Mega Minion Witch
Lightning Arrows Barbarians
Barbarians Lightning Wizard Witch
Wizard Barbarians Witch
Barbarians Witch Mega Minion Lightning
Arrows Barbarians Mega Minion Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows Barbarians
Wizard Arrows
Arrows Wizard Mega Minion Witch
Arrows Wizard Witch
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard Witch
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Mega Minion Wizard
Lightning Arrows Wizard Witch
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows Barbarians
Arrows Wizard Witch
Mega Minion Witch
Arrows Wizard Witch Lightning
Lightning Arrows Wizard Witch
Lightning Arrows
Lightning Arrows Wizard Witch
Lightning Mega Minion Wizard Witch
Lightning Mega Minion
Lightning Arrows Wizard
Lightning Arrows
Arrows Wizard Lightning
Lightning Barbarians Witch
Lightning Arrows Mega Minion Wizard Witch
Arrows
Lightning Mega Minion Wizard
Arrows Wizard Lightning
Lightning Arrows
Mega Minion
Witch Lightning
Witch Lightning
Lightning Witch

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