My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Balloon
Giant Snowball
Fire Spirit Tombstone Mega Minion Guards Balloon
Zap
Fire Spirit Tombstone Guards Balloon
Barbarian Barrel
Fire Spirit Tombstone Guards
The Log
Fire Spirit Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Fire Spirit Tombstone Guards
Royal Delivery
Fire Spirit Mega Minion Guards Balloon
Fireball
Tombstone Mega Minion Balloon
Poison
Tombstone Mega Minion Guards Balloon
Lightning
Tombstone Mega Minion Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Mega Minion Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Tombstone Mega Minion Guards Freeze Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Tombstone Mega Minion

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Mega Minion Giant Balloon
Giant Snowball
Balloon Fire Spirit Mega Minion Giant
Tombstone
Mega Minion
Giant Fire Spirit Giant Snowball Balloon
Giant
Mega Minion Fire Spirit Giant Snowball Guards Balloon
Guards
Giant
Freeze
Balloon
Balloon
Giant Snowball Freeze Fire Spirit Mega Minion Giant

Defense Synergies 0 7

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Mega Minion Guards
Tombstone
Mega Minion Guards
Mega Minion
Giant Snowball Tombstone Guards Freeze
Giant
Guards
Giant Snowball Tombstone Mega Minion
Freeze
Mega Minion
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion
Tombstone Mega Minion
Fire Spirit Giant Snowball Tombstone Mega Minion Freeze
Tombstone Mega Minion Guards
Tombstone
Freeze Fire Spirit Giant Snowball Mega Minion Guards
Giant Snowball Mega Minion Fire Spirit Tombstone Freeze
Tombstone
Guards Fire Spirit Giant Snowball
Guards Giant Snowball Tombstone Mega Minion Freeze
Mega Minion Giant Snowball
Tombstone Fire Spirit Giant Snowball Guards Freeze
Fire Spirit Giant Snowball Tombstone Mega Minion Guards Freeze
Tombstone
Giant Snowball Freeze
Tombstone
Fire Spirit Tombstone Giant Snowball Mega Minion Guards
Giant Snowball Freeze Fire Spirit Tombstone Mega Minion Guards
Fire Spirit Giant Snowball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Tombstone
Giant Snowball Mega Minion
Tombstone Guards
Guards
Tombstone Guards
Fire Spirit Giant Snowball Freeze
Guards Tombstone Mega Minion
Freeze Giant Snowball Tombstone Mega Minion
Tombstone Mega Minion Guards
Tombstone Mega Minion Guards
Giant Snowball Guards
Tombstone Guards
Tombstone Guards Mega Minion Freeze
Giant Snowball Mega Minion Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Giant Snowball
Guards Freeze
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Mega Minion Freeze
Fire Spirit
Fire Spirit Giant Snowball Freeze
Giant Snowball
Fire Spirit Giant Snowball Guards
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Fire Spirit Giant Snowball Mega Minion
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Freeze Fire Spirit
Mega Minion
Giant Snowball
Giant Snowball
Fire Spirit Giant Snowball
Giant Snowball Mega Minion Guards Freeze
Giant Snowball Mega Minion
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Fire Spirit Tombstone Guards Freeze
Fire Spirit Giant Snowball Mega Minion
Freeze
Mega Minion
Giant Snowball
Giant Snowball
Mega Minion
Giant Snowball Guards Freeze
Giant Snowball
Giant Snowball Freeze

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