My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Balloon
Giant Snowball
Minions Minion Horde Balloon Princess
Zap
Minions Minion Horde Inferno Tower Balloon Princess
Barbarian Barrel
Inferno Tower Princess
The Log
Princess
Earthquake
Inferno Tower
Arrows
Minions Minion Horde Princess
Royal Delivery
Minions Minion Horde Balloon Princess
Fireball
Minions Minion Horde Inferno Tower Balloon Princess
Poison
Minions Minion Horde Inferno Tower Balloon Princess
Lightning
Inferno Tower Balloon
Rocket
Minion Horde Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Princess Fireball Minion Horde Giant Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Princess Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Balloon
Minion Horde
Rage Giant
Fireball
Giant Princess
Giant
Minions Rage Minion Horde Fireball Balloon Princess
Inferno Tower
Rage
Minions Minion Horde Giant Balloon
Balloon
Rage Minions Giant Princess
Princess
Fireball Giant Balloon

Defense Synergies 0 5

Minions
Inferno Tower
Minion Horde
Inferno Tower
Fireball
Inferno Tower Princess
Giant
Inferno Tower
Minions Minion Horde Fireball Princess
Rage
Balloon
Princess
Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Inferno Tower
Minion Horde Inferno Tower Minions
Minion Horde Inferno Tower Minions
Minion Horde Inferno Tower Minions
Fireball Princess
Fireball Minions
Minions Minion Horde Inferno Tower Fireball Princess
Fireball Inferno Tower
Minion Horde Inferno Tower Minions Princess
Minion Horde Inferno Tower
Minions Minion Horde Fireball Princess
Minions Minion Horde Inferno Tower Fireball Princess
Minion Horde Inferno Tower Minions Fireball
Fireball Minions Minion Horde Princess
Inferno Tower Minion Horde
Minion Horde Inferno Tower Fireball
Minion Horde Minions Fireball Inferno Tower
Fireball Minions Minion Horde
Minions Fireball Princess
Inferno Tower
Minions Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball
Minions Minion Horde Inferno Tower
Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde
Fireball Minions Minion Horde Princess
Minions Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde
Minion Horde Minions Fireball Inferno Tower
Inferno Tower Minion Horde
Minions Minion Horde Inferno Tower
Fireball
Minion Horde Fireball Inferno Tower
Minion Horde Fireball Princess
Inferno Tower Minions Minion Horde Fireball
Minions Minion Horde Fireball Inferno Tower Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Minion Horde
Fireball Princess
Minion Horde Fireball
Fireball
Fireball Minion Horde
Fireball Minions Minion Horde Princess
Minion Horde Princess
Fireball Princess
Fireball
Minions Minion Horde Fireball
Minion Horde Fireball Princess
Fireball Princess
Fireball Princess
Minions Minion Horde Fireball Princess
Princess Fireball
Minion Horde Fireball Princess
Minion Horde Fireball Princess
Fireball
Minions Minion Horde
Fireball Princess
Fireball Princess
Minions Minion Horde Fireball
Fireball Princess
Minion Horde Fireball
Fireball Princess
Minion Horde
Fireball Princess
Fireball Princess
Fireball
Minion Horde Fireball Princess
Minions Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Princess
Minion Horde
Fireball Princess
Minion Horde Minions Fireball Princess
Fireball Princess
Fireball
Fireball Minion Horde Princess
Fireball Princess
Fireball
Minion Horde
Minions Minion Horde Fireball Princess
Fireball Princess
Fireball Princess

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