My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Giant Balloon
Giant Snowball
Skeletons Cannon Minion Horde Balloon
Zap
Skeletons Cannon Minion Horde Balloon
Barbarian Barrel
Skeletons Cannon Electro Wizard
The Log
Skeletons Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Balloon Electro Wizard
Fireball
Cannon Minion Horde Balloon Electro Wizard
Poison
Cannon Minion Horde Balloon Electro Wizard
Lightning
Cannon Balloon Electro Wizard
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Freeze Electro Wizard Minion Horde Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Cannon Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Balloon Freeze
Cannon
Minion Horde
Giant Freeze
Giant
Arrows Minion Horde Balloon Electro Wizard
Freeze
Balloon Arrows Minion Horde
Balloon
Arrows Freeze Giant Electro Wizard
Electro Wizard
Giant Balloon

Defense Synergies 1 6

Skeletons
Cannon Minion Horde Electro Wizard
Arrows
Cannon
Cannon
Skeletons Arrows Electro Wizard
Minion Horde
Skeletons Freeze
Giant
Freeze
Minion Horde Electro Wizard
Balloon
Electro Wizard
Skeletons Cannon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde Electro Wizard
Minion Horde Skeletons Cannon Electro Wizard
Cannon Minion Horde Skeletons Freeze Electro Wizard
Cannon Minion Horde Skeletons Electro Wizard
Arrows
Arrows Freeze Skeletons Cannon Electro Wizard
Minion Horde Electro Wizard Arrows Cannon Freeze
Arrows Cannon Electro Wizard
Cannon Minion Horde Skeletons
Skeletons Cannon Minion Horde Electro Wizard
Minion Horde Electro Wizard Skeletons Arrows Cannon Freeze
Arrows Minion Horde Electro Wizard
Cannon Minion Horde Skeletons Freeze Electro Wizard
Arrows Cannon Minion Horde Freeze Electro Wizard
Cannon Minion Horde Electro Wizard
Minion Horde Cannon Freeze Electro Wizard
Minion Horde Skeletons Arrows Cannon Electro Wizard
Arrows Cannon Minion Horde Electro Wizard
Arrows Freeze Cannon Electro Wizard
Cannon Electro Wizard
Arrows Cannon Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Electro Wizard Arrows
Skeletons Minion Horde Electro Wizard
Minion Horde Electro Wizard
Skeletons Cannon Minion Horde
Arrows Skeletons Minion Horde Freeze Electro Wizard
Skeletons Minion Horde Electro Wizard
Minion Horde
Minion Horde Freeze Electro Wizard Skeletons
Skeletons Cannon Minion Horde
Minion Horde
Arrows Electro Wizard
Skeletons Cannon Minion Horde
Cannon Minion Horde
Electro Wizard Skeletons Minion Horde Freeze
Arrows Cannon Minion Horde Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows Electro Wizard
Arrows Minion Horde
Arrows Freeze
Arrows Minion Horde
Arrows Minion Horde Freeze
Arrows Minion Horde
Arrows Freeze
Arrows
Minion Horde Electro Wizard
Arrows Minion Horde Electro Wizard
Arrows
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows Freeze
Minion Horde
Arrows Electro Wizard
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Freeze
Minion Horde
Arrows Electro Wizard
Arrows
Arrows
Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde Freeze
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Freeze Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard Freeze
Arrows Electro Wizard
Freeze
Arrows
Minion Horde Electro Wizard
Arrows
Arrows
Minion Horde
Minion Horde Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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