My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Balloon Night Witch
Giant Snowball
Skeletons Barbarians Balloon Night Witch
Zap
Skeletons Balloon Night Witch
Barbarian Barrel
Skeletons Barbarians Night Witch
The Log
Skeletons Barbarians
Earthquake
Skeletons Barbarians
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Barbarians Balloon Night Witch
Fireball
Barbarians Balloon Night Witch
Poison
Barbarians Balloon Night Witch
Lightning
Balloon Night Witch
Rocket
Barbarians Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Night Witch Barbarians Giant Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Night Witch

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Giant Balloon Night Witch
Arrows
Zap Giant Balloon Night Witch
Barbarians
Balloon
Giant
Zap Arrows Night Witch Rocket Balloon
Rocket
Giant
Balloon
Zap Arrows Barbarians Giant
Night Witch
Giant Zap Arrows

Defense Synergies 0 6

Skeletons
Zap Night Witch
Zap
Skeletons Arrows Barbarians Night Witch
Arrows
Zap Barbarians
Barbarians
Zap Arrows
Giant
Rocket
Balloon
Night Witch
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap
Barbarians Skeletons Zap Night Witch
Barbarians Rocket Skeletons Night Witch
Barbarians Night Witch Skeletons
Arrows Barbarians Rocket
Arrows Skeletons Zap Night Witch
Rocket Zap Arrows Night Witch
Rocket Zap Arrows Barbarians
Barbarians Skeletons Night Witch
Skeletons Barbarians Night Witch
Barbarians Skeletons Zap Arrows Night Witch
Arrows Zap Night Witch
Barbarians Night Witch Skeletons Zap Rocket
Rocket Zap Arrows Barbarians Night Witch
Barbarians
Barbarians Rocket Zap
Barbarians Skeletons Arrows Night Witch
Arrows Zap Barbarians Night Witch
Zap Arrows Barbarians
Barbarians
Arrows Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap
Zap Arrows Rocket
Barbarians Skeletons Zap Rocket
Rocket Zap Barbarians Night Witch
Barbarians Skeletons Night Witch
Arrows Rocket Skeletons Zap
Rocket Skeletons Barbarians Night Witch
Barbarians
Zap Rocket Skeletons Barbarians
Skeletons Barbarians
Barbarians
Rocket Zap Arrows Barbarians
Barbarians Rocket Skeletons Night Witch
Barbarians
Barbarians Skeletons Zap Rocket Night Witch
Arrows Zap Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap
Rocket Arrows
Arrows Barbarians Rocket
Rocket Zap Arrows
Arrows Zap Rocket
Arrows
Arrows Zap
Arrows Zap
Rocket Night Witch
Rocket Zap Arrows
Zap Arrows Rocket
Rocket
Arrows Rocket
Zap Arrows
Rocket Zap Arrows
Arrows Rocket
Arrows Rocket
Rocket Night Witch
Rocket Zap Arrows
Rocket Zap Arrows
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Zap Arrows Barbarians
Zap Arrows
Arrows Zap
Zap Arrows
Rocket Zap Arrows
Zap Arrows Night Witch
Zap Rocket
Night Witch
Zap Arrows Rocket Night Witch
Zap Rocket Arrows
Rocket Arrows
Zap Barbarians Rocket Night Witch
Rocket Zap Arrows
Arrows
Rocket
Arrows Zap
Rocket Zap Arrows
Zap Rocket
Zap Rocket
Zap Rocket

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