My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Balloon
Giant Snowball
Bomber Goblin Gang Barbarians Musketeer Balloon
Zap
Bomber Goblin Gang Balloon
Barbarian Barrel
Bomber Goblin Gang Barbarians Musketeer Valkyrie
The Log
Bomber Goblin Gang Barbarians Musketeer
Earthquake
Bomber Goblin Gang Barbarians
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Barbarians Musketeer Valkyrie Balloon
Fireball
Bomber Goblin Gang Barbarians Musketeer Balloon
Poison
Bomber Goblin Gang Barbarians Musketeer Balloon
Lightning
Musketeer Valkyrie Balloon
Rocket
Barbarians Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Fireball Musketeer Valkyrie Barbarians Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Fireball Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie
Goblin Gang
Valkyrie Giant Balloon
Barbarians
Balloon
Fireball
Giant
Musketeer
Valkyrie Giant Balloon
Valkyrie
Musketeer Balloon Bomber Goblin Gang Giant
Giant
Bomber Musketeer Goblin Gang Fireball Valkyrie Balloon
Balloon
Valkyrie Goblin Gang Barbarians Musketeer Giant

Defense Synergies 2 5

Bomber
Valkyrie
Goblin Gang
Musketeer Barbarians Valkyrie
Barbarians
Goblin Gang
Fireball
Musketeer Valkyrie
Musketeer
Goblin Gang Valkyrie Fireball
Valkyrie
Musketeer Bomber Goblin Gang Fireball
Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Valkyrie
Barbarians Bomber Goblin Gang Musketeer Valkyrie
Goblin Gang Barbarians Bomber Musketeer Valkyrie
Barbarians Bomber Goblin Gang Musketeer Valkyrie
Bomber Barbarians Fireball Valkyrie
Goblin Gang Fireball Bomber Musketeer Valkyrie
Musketeer Goblin Gang Fireball
Barbarians Fireball Musketeer Valkyrie
Barbarians Goblin Gang Musketeer
Goblin Gang Bomber Barbarians Musketeer Valkyrie
Goblin Gang Barbarians Valkyrie Bomber Fireball Musketeer
Musketeer Goblin Gang Fireball
Barbarians Bomber Goblin Gang Fireball Musketeer Valkyrie
Bomber Fireball Valkyrie Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Bomber Goblin Gang Fireball Musketeer Valkyrie
Fireball Bomber Goblin Gang Barbarians Musketeer Valkyrie
Valkyrie Bomber Barbarians Fireball Musketeer
Barbarians Musketeer
Bomber Goblin Gang Valkyrie Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Fireball
Fireball Bomber Goblin Gang Musketeer Valkyrie
Goblin Gang Barbarians Musketeer Valkyrie
Goblin Gang Valkyrie Barbarians Fireball Musketeer
Barbarians Goblin Gang Musketeer Valkyrie
Fireball Goblin Gang Musketeer
Goblin Gang Barbarians Fireball Musketeer Valkyrie
Barbarians Valkyrie
Barbarians Fireball Valkyrie
Goblin Gang Barbarians Musketeer
Barbarians Musketeer Valkyrie
Barbarians Fireball Valkyrie
Barbarians Goblin Gang Fireball Valkyrie
Bomber Barbarians Fireball Musketeer Valkyrie
Goblin Gang Barbarians Bomber Fireball Musketeer Valkyrie
Valkyrie Bomber Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer Valkyrie
Bomber Fireball Valkyrie
Fireball Musketeer
Bomber Musketeer
Fireball
Fireball
Goblin Gang Fireball Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Bomber Fireball Musketeer
Bomber Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Bomber Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Goblin Gang Barbarians Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Goblin Gang Musketeer Valkyrie
Bomber Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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