My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant
Giant Snowball
Skeletons Minions Dart Goblin Baby Dragon Princess
Zap
Skeletons Minions Dart Goblin Princess
Barbarian Barrel
Skeletons Dart Goblin Princess
The Log
Skeletons Dart Goblin Princess
Earthquake
Skeletons
Arrows
Skeletons Minions Dart Goblin Princess
Royal Delivery
Skeletons Minions Dart Goblin Baby Dragon Princess
Fireball
Minions Dart Goblin Baby Dragon Princess
Poison
Minions Dart Goblin Princess
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Minions Dart Goblin Princess Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Minions

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Giant Minions Dart Goblin Baby Dragon The Log Princess
Minions
Giant Zap Baby Dragon
Dart Goblin
Zap Giant Baby Dragon The Log Princess
Giant
Zap Minions Dart Goblin Baby Dragon The Log Princess
Baby Dragon
Zap Minions Dart Goblin Giant
The Log
Zap Dart Goblin Giant Princess
Princess
Zap Dart Goblin Giant The Log

Defense Synergies 1 18

Skeletons
Dart Goblin Zap Minions Baby Dragon The Log Princess
Zap
Skeletons Minions Dart Goblin Baby Dragon The Log Princess
Minions
Skeletons Zap Dart Goblin Baby Dragon The Log
Dart Goblin
Skeletons Zap Minions Baby Dragon The Log Princess
Giant
Baby Dragon
Skeletons Zap Minions Dart Goblin The Log
The Log
Skeletons Zap Minions Dart Goblin Baby Dragon Princess
Princess
Skeletons Zap Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Baby Dragon The Log
Skeletons Zap Minions Dart Goblin The Log
Skeletons Minions Dart Goblin
Skeletons Minions Dart Goblin
The Log Princess
The Log Skeletons Zap Minions Dart Goblin Baby Dragon
Minions Dart Goblin Zap Baby Dragon Princess
Zap Dart Goblin Baby Dragon The Log
Skeletons Minions Princess
Skeletons Dart Goblin
Minions Dart Goblin Skeletons Zap Baby Dragon The Log Princess
Minions Zap Dart Goblin Baby Dragon Princess
Skeletons Zap Minions The Log
Zap Minions Dart Goblin Baby Dragon The Log Princess
Zap The Log
Skeletons Minions
Zap Minions Dart Goblin Baby Dragon The Log
Zap Baby Dragon The Log Minions Dart Goblin Princess
Dart Goblin
Minions Dart Goblin Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Zap Baby Dragon The Log
Skeletons Zap Minions The Log
Zap The Log
Skeletons
Skeletons Zap Minions Dart Goblin Baby Dragon Princess
Skeletons Minions Dart Goblin
Zap Skeletons Minions Baby Dragon The Log
Skeletons Dart Goblin
Minions Dart Goblin
Zap The Log
Skeletons
Dart Goblin Baby Dragon Princess
Skeletons Zap Minions Dart Goblin Baby Dragon The Log
Minions Zap Dart Goblin Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log Princess
Dart Goblin Baby Dragon The Log
Dart Goblin The Log
Zap Baby Dragon The Log
Zap Minions Dart Goblin Baby Dragon Princess
Dart Goblin Baby Dragon The Log Princess
The Log Zap Dart Goblin Baby Dragon Princess
The Log Zap Dart Goblin
Minions
Zap Dart Goblin The Log Princess
Zap Dart Goblin Baby Dragon Princess
Dart Goblin Baby Dragon The Log Princess
Minions Dart Goblin Baby Dragon Princess
Princess Zap Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon The Log Princess
Dart Goblin Baby Dragon The Log Princess
Minions
Zap Dart Goblin Baby Dragon The Log Princess
Zap Dart Goblin Baby Dragon The Log Princess
Minions Baby Dragon The Log
Princess
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Princess
The Log Zap Dart Goblin Baby Dragon Princess
Zap Baby Dragon The Log Princess
Zap Dart Goblin Baby Dragon The Log
Zap Dart Goblin Baby Dragon Princess
Zap Minions Dart Goblin
Zap Dart Goblin The Log
Zap Princess
The Log Princess
Zap Minions Dart Goblin Princess
Zap Dart Goblin Baby Dragon Princess
The Log
Dart Goblin Baby Dragon Princess
The Log Zap Dart Goblin Baby Dragon Princess
Zap
Dart Goblin
Zap Minions Dart Goblin Baby Dragon The Log Princess
Zap Dart Goblin Princess
Zap Dart Goblin Baby Dragon The Log Princess

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