My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant
Giant Snowball
Goblin Gang Barbarians Minion Horde Baby Dragon
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Barbarians Minion Horde Wizard Baby Dragon
Fireball
Goblin Gang Barbarians Minion Horde Wizard Baby Dragon
Poison
Goblin Gang Barbarians Minion Horde Wizard
Lightning
Wizard Baby Dragon
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Baby Dragon Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Minion Horde Baby Dragon
Arrows
Zap Giant
Goblin Gang
Giant Baby Dragon
Barbarians
Minion Horde
Zap Giant
Giant
Zap Arrows Goblin Gang Minion Horde Wizard Baby Dragon
Wizard
Giant
Baby Dragon
Zap Goblin Gang Giant

Defense Synergies 0 8

Zap
Arrows Goblin Gang Barbarians Minion Horde Baby Dragon
Arrows
Zap Barbarians
Goblin Gang
Zap Barbarians
Barbarians
Zap Arrows Goblin Gang Minion Horde
Minion Horde
Zap Barbarians
Giant
Wizard
Baby Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Baby Dragon
Barbarians Minion Horde Zap Goblin Gang
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Goblin Gang
Arrows Barbarians
Arrows Goblin Gang Zap Baby Dragon
Minion Horde Zap Arrows Goblin Gang Wizard Baby Dragon
Zap Arrows Barbarians Baby Dragon
Barbarians Minion Horde Goblin Gang
Goblin Gang Barbarians Minion Horde
Goblin Gang Barbarians Minion Horde Zap Arrows Wizard Baby Dragon
Arrows Minion Horde Zap Goblin Gang Wizard Baby Dragon
Barbarians Minion Horde Zap Goblin Gang Wizard
Wizard Zap Arrows Goblin Gang Barbarians Minion Horde Baby Dragon
Barbarians Goblin Gang Minion Horde
Barbarians Minion Horde Zap Goblin Gang
Barbarians Minion Horde Wizard Arrows Goblin Gang
Arrows Zap Goblin Gang Barbarians Minion Horde Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon Barbarians
Barbarians
Goblin Gang Wizard Arrows Barbarians Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap
Zap Arrows Goblin Gang Wizard Baby Dragon
Goblin Gang Barbarians Zap Minion Horde
Goblin Gang Zap Barbarians Minion Horde
Barbarians Goblin Gang Minion Horde
Arrows Wizard Zap Goblin Gang Minion Horde Baby Dragon
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Barbarians Baby Dragon
Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde
Zap Arrows Barbarians
Barbarians Goblin Gang Minion Horde Wizard
Wizard Barbarians Minion Horde Baby Dragon
Goblin Gang Barbarians Zap Minion Horde Baby Dragon
Arrows Zap Barbarians Minion Horde Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon
Arrows Zap Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Barbarians
Wizard Zap Arrows Minion Horde Baby Dragon
Arrows Wizard Zap Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Arrows Zap Wizard
Goblin Gang Minion Horde
Zap Arrows Minion Horde Wizard
Zap Arrows Wizard Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Minion Horde Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows
Minion Horde
Zap Arrows Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Minion Horde Baby Dragon
Arrows Wizard
Zap Arrows Barbarians Minion Horde Baby Dragon
Zap Arrows Wizard Baby Dragon
Minion Horde
Arrows Zap Wizard Baby Dragon
Zap Arrows Wizard Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Minion Horde Wizard Baby Dragon
Zap Minion Horde Wizard
Minion Horde
Zap Arrows Minion Horde Wizard
Zap Arrows Minion Horde
Minion Horde
Arrows Wizard
Zap Minion Horde Goblin Gang Barbarians
Zap Arrows Wizard Baby Dragon
Arrows
Goblin Gang Minion Horde Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon
Zap Arrows
Minion Horde
Zap Goblin Gang Minion Horde Baby Dragon
Zap
Zap Baby Dragon

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