My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Goblins Barbarians Mega Minion Inferno Dragon
Zap
Goblins Inferno Dragon
Barbarian Barrel
Goblins Barbarians
The Log
Goblins Barbarians
Earthquake
Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Mega Minion Inferno Dragon
Fireball
Barbarians Mega Minion Inferno Dragon
Poison
Barbarians Mega Minion
Lightning
Mega Minion Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Rage Arrows Mega Minion Inferno Dragon Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Rage Arrows

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Zap
Arrows Mega Minion Giant Goblins
Arrows
Zap Giant Mega Minion
Barbarians
Mega Minion
Zap Giant Arrows
Giant
Zap Arrows Mega Minion Rage Goblins
Rage
Giant
Inferno Dragon

Defense Synergies 1 7

Goblins
Zap Mega Minion
Zap
Mega Minion Goblins Arrows Barbarians Inferno Dragon
Arrows
Zap Barbarians Mega Minion
Barbarians
Zap Arrows
Mega Minion
Zap Goblins Arrows
Giant
Rage
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Barbarians Inferno Dragon Goblins Zap Mega Minion
Barbarians Goblins Mega Minion Inferno Dragon
Barbarians Inferno Dragon Goblins Mega Minion
Arrows Barbarians
Arrows Goblins Zap Mega Minion
Mega Minion Inferno Dragon Zap Arrows
Zap Arrows Barbarians
Barbarians Inferno Dragon Goblins
Goblins Barbarians
Goblins Barbarians Zap Arrows Mega Minion
Arrows Mega Minion Inferno Dragon Zap
Barbarians Zap
Goblins Zap Arrows Barbarians Mega Minion
Barbarians Inferno Dragon
Barbarians Zap Inferno Dragon
Barbarians Goblins Arrows
Arrows Goblins Zap Barbarians Mega Minion
Zap Arrows Barbarians Mega Minion Inferno Dragon
Barbarians Inferno Dragon
Goblins Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap
Zap Arrows Mega Minion Inferno Dragon
Barbarians Goblins Zap
Zap Barbarians
Barbarians Inferno Dragon
Arrows Zap
Goblins Barbarians Mega Minion
Barbarians Inferno Dragon
Zap Goblins Barbarians Mega Minion Inferno Dragon
Barbarians Mega Minion Inferno Dragon
Inferno Dragon Barbarians Mega Minion
Zap Arrows Barbarians
Barbarians
Barbarians
Barbarians Goblins Zap Mega Minion Inferno Dragon
Arrows Zap Barbarians Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Zap Arrows
Arrows Zap Mega Minion
Arrows
Arrows Zap
Arrows Zap
Goblins
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Mega Minion
Zap Arrows
Arrows
Zap Arrows Barbarians
Zap Arrows
Mega Minion Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Mega Minion
Mega Minion
Zap Arrows
Zap Arrows
Arrows
Zap Barbarians
Zap Arrows Mega Minion
Arrows
Mega Minion
Arrows Zap
Zap Arrows
Mega Minion
Zap
Zap
Zap

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