My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Musketeer Witch
Zap
Minions Goblin Gang Witch
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Witch
The Log
Goblin Gang Musketeer Witch
Earthquake
Goblin Gang Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Musketeer Valkyrie Witch
Fireball
Minions Goblin Gang Musketeer Witch
Poison
Minions Goblin Gang Musketeer Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Goblin Gang Musketeer Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Minions Musketeer Valkyrie Witch
Arrows
Zap Giant
Minions
Giant Zap Valkyrie
Goblin Gang
Valkyrie Giant
Musketeer
Valkyrie Giant Zap
Valkyrie
Musketeer Zap Minions Goblin Gang Giant Witch
Giant
Zap Arrows Minions Musketeer Goblin Gang Valkyrie Witch
Witch
Zap Valkyrie Giant

Defense Synergies 3 10

Zap
Arrows Minions Goblin Gang Musketeer Valkyrie Witch
Arrows
Zap Valkyrie
Minions
Valkyrie Zap Musketeer
Goblin Gang
Musketeer Zap Valkyrie
Musketeer
Goblin Gang Valkyrie Zap Minions
Valkyrie
Minions Musketeer Zap Arrows Goblin Gang Witch
Giant
Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Valkyrie
Zap Minions Goblin Gang Musketeer Valkyrie Witch
Goblin Gang Witch Minions Musketeer Valkyrie
Witch Minions Goblin Gang Musketeer Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Zap Minions Musketeer Valkyrie
Minions Musketeer Zap Arrows Goblin Gang Witch
Zap Arrows Musketeer Valkyrie
Witch Minions Goblin Gang Musketeer
Goblin Gang Musketeer Valkyrie
Minions Goblin Gang Valkyrie Witch Zap Arrows Musketeer
Arrows Minions Musketeer Zap Goblin Gang Witch
Zap Minions Goblin Gang Musketeer Valkyrie Witch
Valkyrie Zap Arrows Minions Goblin Gang Witch
Goblin Gang
Zap Goblin Gang
Arrows Minions Goblin Gang Musketeer Valkyrie Witch
Arrows Zap Minions Goblin Gang Musketeer Valkyrie Witch
Zap Arrows Valkyrie Witch Minions Musketeer
Musketeer
Goblin Gang Valkyrie Arrows Minions Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Witch
Zap Arrows Goblin Gang Musketeer Valkyrie
Goblin Gang Zap Minions Musketeer Valkyrie Witch
Goblin Gang Valkyrie Zap Musketeer
Goblin Gang Musketeer Valkyrie Witch
Arrows Zap Minions Goblin Gang Musketeer Witch
Goblin Gang Minions Musketeer Valkyrie Witch
Valkyrie
Zap Minions Valkyrie Witch
Witch Goblin Gang Musketeer
Minions Musketeer Valkyrie Witch
Zap Arrows Valkyrie
Goblin Gang Valkyrie Witch
Musketeer Valkyrie Witch
Goblin Gang Witch Zap Minions Musketeer Valkyrie
Arrows Minions Valkyrie Zap Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Zap Musketeer
Arrows
Arrows Musketeer Valkyrie
Zap Arrows Valkyrie
Arrows Zap Minions Musketeer Witch
Arrows Musketeer Witch
Arrows Zap
Arrows Zap
Minions Goblin Gang Musketeer
Zap Arrows Musketeer Valkyrie
Zap Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Witch
Arrows Musketeer
Arrows
Minions
Zap Arrows Musketeer
Zap Arrows Valkyrie Witch
Minions Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Valkyrie Witch
Witch
Arrows Zap Musketeer Witch
Zap Arrows Musketeer Witch
Zap Arrows Musketeer
Zap Arrows Musketeer Witch
Zap Minions Musketeer Witch
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Minions Goblin Gang Musketeer Witch
Zap Arrows Musketeer Witch
Arrows
Goblin Gang Musketeer Valkyrie
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Minions Goblin Gang Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: