My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Giant
Giant Snowball
Bomber Bats Archers Musketeer
Zap
Bomber Bats Archers
Barbarian Barrel
Bomber Archers Musketeer
The Log
Bomber Archers Mini P.E.K.K.A Musketeer
Earthquake
Bomber Archers
Arrows
Bomber Bats Archers
Royal Delivery
Bomber Bats Archers Mini P.E.K.K.A Musketeer
Fireball
Bomber Archers Musketeer
Poison
Bomber Bats Archers Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Archers Arrows Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Archers

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Zap Mini P.E.K.K.A
Bats
Giant Bomber Zap Mini P.E.K.K.A
Zap
Arrows Giant Bomber Bats Archers Mini P.E.K.K.A Musketeer
Archers
Zap Arrows Mini P.E.K.K.A Giant
Arrows
Zap Giant Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Bats Zap Archers Arrows Musketeer
Musketeer
Giant Zap Mini P.E.K.K.A
Giant
Bomber Bats Zap Arrows Mini P.E.K.K.A Musketeer Archers

Defense Synergies 1 12

Bomber
Bats Zap Mini P.E.K.K.A
Bats
Bomber Zap Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Bomber Bats Archers Arrows Musketeer
Archers
Zap Mini P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Bats Archers Arrows Musketeer
Musketeer
Bats Zap Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer
Mini P.E.K.K.A Bomber Bats Zap Musketeer
Mini P.E.K.K.A Bomber Bats Archers Musketeer
Mini P.E.K.K.A Bomber Bats Musketeer
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Bats Zap Archers Musketeer
Bats Musketeer Zap Archers Arrows
Zap Arrows Musketeer
Mini P.E.K.K.A Musketeer
Bomber Archers Mini P.E.K.K.A Musketeer
Bats Archers Bomber Zap Arrows Musketeer
Arrows Musketeer Bats Zap Archers
Mini P.E.K.K.A Bomber Bats Zap Musketeer
Bomber Bats Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bomber Bats Arrows Mini P.E.K.K.A Musketeer
Arrows Bomber Bats Zap Archers Musketeer
Zap Arrows Bomber Bats Archers Musketeer
Mini P.E.K.K.A Musketeer
Bomber Bats Archers Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers
Bomber Zap Archers Arrows Mini P.E.K.K.A Musketeer
Bats Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Zap Musketeer
Mini P.E.K.K.A Musketeer
Arrows Bats Zap Archers Musketeer
Mini P.E.K.K.A Bats Archers Musketeer
Mini P.E.K.K.A
Zap Bats Mini P.E.K.K.A
Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap Arrows
Mini P.E.K.K.A
Bomber Archers Musketeer
Bomber Bats Zap Archers Mini P.E.K.K.A Musketeer
Bats Arrows Bomber Zap Archers Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Bomber Zap Arrows
Arrows Bats Zap Musketeer
Bomber Archers Arrows Musketeer
Arrows Zap
Arrows Zap
Bats Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer
Zap Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Bomber Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Zap Archers Arrows Mini P.E.K.K.A Musketeer
Bomber Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Bomber
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Bats Zap Archers Arrows Musketeer
Zap Bats Musketeer
Mini P.E.K.K.A
Bomber Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Bats Archers Musketeer
Zap Archers Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Bomber Zap Musketeer
Zap Arrows
Musketeer
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: