My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Hunter Witch Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Bandit
Giant Snowball
Bats Witch Lumberjack
Zap
Bats Witch Bandit
Barbarian Barrel
Hunter Witch Bandit Electro Wizard Lumberjack
The Log
Hunter Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Hunter Witch Bandit Electro Wizard Lumberjack
Fireball
Hunter Witch Bandit Electro Wizard Lumberjack
Poison
Bats Hunter Witch Electro Wizard
Lightning
Hunter Witch Bandit Electro Wizard Lumberjack
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Hunter Electro Wizard Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Hunter

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Bandit Lumberjack
Arrows
Giant Bandit Lumberjack
Giant
Bats Arrows Hunter Witch Bandit Electro Wizard Lumberjack
Hunter
Giant Bandit Lumberjack
Witch
Giant Bandit Lumberjack
Bandit
Bats Arrows Giant Hunter Witch Electro Wizard Lumberjack
Electro Wizard
Giant Bandit Lumberjack
Lumberjack
Bats Arrows Giant Hunter Witch Bandit Electro Wizard

Defense Synergies 0 15

Bats
Hunter Bandit Electro Wizard Lumberjack
Arrows
Bandit Lumberjack
Giant
Hunter
Bats Bandit Electro Wizard Lumberjack
Witch
Bandit Electro Wizard Lumberjack
Bandit
Bats Arrows Hunter Witch Electro Wizard Lumberjack
Electro Wizard
Bats Hunter Witch Bandit Lumberjack
Lumberjack
Bats Arrows Hunter Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Hunter Lumberjack Bats Witch Bandit Electro Wizard
Hunter Witch Lumberjack Bats Bandit Electro Wizard
Hunter Witch Lumberjack Bats Bandit Electro Wizard
Arrows Lumberjack
Arrows Bats Hunter Bandit Electro Wizard Lumberjack
Bats Hunter Electro Wizard Arrows Witch
Arrows Bandit Electro Wizard
Hunter Witch Lumberjack
Hunter Bandit Electro Wizard Lumberjack
Bats Witch Electro Wizard Arrows Hunter Bandit Lumberjack
Arrows Hunter Bats Witch Electro Wizard
Hunter Lumberjack Bats Witch Bandit Electro Wizard
Bats Arrows Hunter Witch Electro Wizard Lumberjack
Hunter Bandit Electro Wizard Lumberjack
Hunter Bandit Electro Wizard Lumberjack
Bats Arrows Hunter Witch Electro Wizard Lumberjack
Arrows Bats Hunter Witch Bandit Electro Wizard Lumberjack
Arrows Hunter Witch Bats Bandit Electro Wizard Lumberjack
Hunter Electro Wizard Lumberjack
Bats Arrows Hunter Witch Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Bandit Electro Wizard
Bandit Electro Wizard Arrows Hunter Lumberjack
Bandit Lumberjack Bats Hunter Witch Electro Wizard
Hunter Lumberjack Bats Bandit Electro Wizard
Hunter Witch Bandit Lumberjack
Arrows Bats Hunter Witch Electro Wizard
Bats Hunter Witch Bandit Electro Wizard Lumberjack
Hunter Lumberjack
Electro Wizard Bats Witch Bandit
Witch
Bats Hunter Witch Lumberjack
Arrows Electro Wizard
Hunter Witch Bandit Lumberjack
Witch
Witch Electro Wizard Bats Hunter Lumberjack
Bats Arrows Hunter Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Arrows
Arrows Bats Hunter Witch
Arrows Witch
Arrows Hunter
Arrows Bandit
Bats Electro Wizard Lumberjack
Arrows Bandit Electro Wizard
Arrows
Hunter Bandit
Arrows Bandit
Arrows
Arrows Hunter Witch Bandit
Arrows Bandit
Arrows
Bats
Arrows Hunter Bandit Electro Wizard
Arrows Witch
Arrows
Arrows
Arrows Hunter Witch
Witch
Arrows Hunter Witch Bandit Electro Wizard
Arrows Witch Bandit
Arrows Bandit
Bats Arrows Hunter Witch Electro Wizard
Electro Wizard Bats Witch
Arrows Hunter Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Bats Witch Bandit
Arrows Hunter Witch Electro Wizard
Arrows
Hunter Electro Wizard Lumberjack
Arrows
Arrows
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Bandit Electro Wizard

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