My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Miner
Giant Snowball
Fire Spirit Archers Goblin Gang Miner
Zap
Fire Spirit Archers Goblin Gang
Barbarian Barrel
Fire Spirit Archers Goblin Gang Ice Wizard
The Log
Fire Spirit Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Goblin Gang Mini P.E.K.K.A Miner Ice Wizard
Fireball
Archers Goblin Gang Ice Wizard
Poison
Archers Goblin Gang Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Goblin Gang Miner Ice Wizard Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Goblin Gang

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Mini P.E.K.K.A Giant
Zap
Giant Miner Fire Spirit Archers Mini P.E.K.K.A Ice Wizard
Archers
Zap Mini P.E.K.K.A Giant Miner
Goblin Gang
Miner Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Fire Spirit Zap Archers Goblin Gang Ice Wizard
Giant
Zap Mini P.E.K.K.A Miner Fire Spirit Archers Goblin Gang Ice Wizard
Miner
Fire Spirit Zap Goblin Gang Giant Archers
Ice Wizard
Zap Mini P.E.K.K.A Giant

Defense Synergies 1 13

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Archers Goblin Gang Miner Ice Wizard
Archers
Zap Goblin Gang Mini P.E.K.K.A Ice Wizard
Goblin Gang
Zap Archers Mini P.E.K.K.A Miner Ice Wizard
Mini P.E.K.K.A
Zap Fire Spirit Archers Goblin Gang Ice Wizard
Giant
Miner
Zap Goblin Gang
Ice Wizard
Zap Archers Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Zap Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Fire Spirit Archers Ice Wizard
Mini P.E.K.K.A Goblin Gang Ice Wizard
Mini P.E.K.K.A
Goblin Gang Fire Spirit Zap Archers Ice Wizard
Fire Spirit Zap Archers Goblin Gang Ice Wizard
Zap
Mini P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Fire Spirit Archers Mini P.E.K.K.A Miner Ice Wizard
Archers Goblin Gang Ice Wizard Zap
Zap Archers Goblin Gang Ice Wizard
Mini P.E.K.K.A Fire Spirit Zap Goblin Gang Ice Wizard
Fire Spirit Zap Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang Ice Wizard
Zap Fire Spirit Archers Ice Wizard
Mini P.E.K.K.A
Goblin Gang Fire Spirit Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Archers
Zap Archers Goblin Gang Mini P.E.K.K.A Miner
Goblin Gang Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap
Goblin Gang Mini P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Archers Ice Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang
Archers
Goblin Gang Zap Archers Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Ice Wizard
Miner
Fire Spirit Zap
Fire Spirit Zap Ice Wizard
Fire Spirit Archers
Fire Spirit Zap Ice Wizard
Miner Zap
Fire Spirit Goblin Gang Mini P.E.K.K.A
Miner Zap
Fire Spirit Zap Archers
Fire Spirit Miner
Zap
Zap
Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A
Fire Spirit Zap Miner
Zap
Zap Fire Spirit Ice Wizard
Miner Zap Ice Wizard
Zap Miner
Miner Zap
Fire Spirit Zap Archers Ice Wizard
Zap
Mini P.E.K.K.A
Zap Miner
Zap
Zap Fire Spirit Archers Goblin Gang
Fire Spirit Zap Archers Ice Wizard
Miner Goblin Gang Mini P.E.K.K.A
Zap
Zap
Zap Goblin Gang
Zap
Zap Miner

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