My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tombstone Giant Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Prince
Giant Snowball
Bats Archers Tombstone
Zap
Bats Archers Tombstone Prince
Barbarian Barrel
Archers Tombstone Ice Wizard
The Log
Archers Tombstone Prince
Earthquake
Archers Tombstone
Arrows
Bats Archers Tombstone
Royal Delivery
Bats Archers Prince Ice Wizard
Fireball
Archers Tombstone Ice Wizard
Poison
Bats Archers Tombstone Ice Wizard
Lightning
Tombstone Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Poison Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Tombstone Ice Wizard Poison Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Tombstone

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Prince
Zap
Giant Prince Bats Archers Poison Ice Wizard
Archers
Zap Giant Prince
Tombstone
Giant
Bats Zap Poison Prince Archers Ice Wizard
Poison
Giant Zap Prince
Prince
Zap Giant Bats Archers Poison Ice Wizard
Ice Wizard
Zap Giant Prince

Defense Synergies 0 15

Bats
Zap Prince Ice Wizard
Zap
Bats Archers Tombstone Poison Prince Ice Wizard
Archers
Zap Tombstone Ice Wizard
Tombstone
Zap Archers Poison Prince Ice Wizard
Giant
Poison
Zap Tombstone Ice Wizard
Prince
Bats Zap Tombstone Ice Wizard
Ice Wizard
Bats Zap Archers Tombstone Poison Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
Bats Zap Tombstone Prince Ice Wizard
Prince Bats Archers Tombstone Ice Wizard
Prince Bats Tombstone Ice Wizard
Tombstone Poison Prince
Bats Zap Archers Ice Wizard
Bats Zap Archers Tombstone Poison Ice Wizard
Zap Poison
Tombstone Prince Ice Wizard
Archers Prince Ice Wizard
Bats Archers Poison Ice Wizard Zap Tombstone
Bats Zap Archers Poison Ice Wizard
Tombstone Prince Bats Zap Ice Wizard
Bats Zap Tombstone Poison Prince
Tombstone Prince
Zap Prince
Bats Tombstone Poison Prince
Tombstone Bats Zap Archers Prince Ice Wizard
Zap Poison Bats Archers Tombstone Ice Wizard
Prince
Bats Archers Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone Prince
Poison Zap Archers Prince
Tombstone Bats Zap Prince
Prince Bats Zap
Tombstone Prince
Poison Bats Zap Archers Ice Wizard
Prince Bats Archers Tombstone Ice Wizard
Prince
Zap Bats Tombstone Poison Prince
Tombstone
Bats Tombstone Prince
Zap Poison Prince
Prince Tombstone
Archers
Tombstone Bats Zap Archers Poison Prince
Bats Poison Zap Archers Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Ice Wizard
Poison
Poison Prince
Poison Zap
Poison Bats Zap Ice Wizard
Archers Poison
Poison Zap Ice Wizard
Poison Zap
Bats Poison Prince
Poison Zap Prince
Poison Zap Archers
Poison
Poison
Zap Poison Prince
Zap Poison
Poison
Poison
Bats
Zap Archers Poison Prince
Zap Poison
Poison Prince
Poison
Prince
Zap Poison
Zap Poison Ice Wizard
Poison Zap Ice Wizard
Zap Poison Prince
Poison Zap
Poison Bats Zap Archers Ice Wizard
Zap Bats Poison
Poison Zap
Zap Poison
Prince
Poison
Zap Bats Archers Tombstone Prince
Poison Zap Archers Ice Wizard
Poison Prince
Zap Poison
Zap Poison
Prince
Zap Bats Poison
Bats Zap Poison
Poison Zap Prince

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