My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant Prince
Giant Snowball
Archers Barbarians Minion Horde
Zap
Archers Minion Horde Prince
Barbarian Barrel
Archers Barbarians Wizard
The Log
Archers Barbarians Prince
Earthquake
Archers Barbarians
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde Wizard Prince
Fireball
Archers Barbarians Minion Horde Wizard
Poison
Archers Barbarians Minion Horde Wizard
Lightning
Wizard Prince
Rocket
Barbarians Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Barbarians Minion Horde Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Archers Barbarians

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Archers Minion Horde
Archers
Zap Giant Prince
Barbarians
Minion Horde
Rage Zap Giant Prince
Giant
Zap Rage Prince Archers Minion Horde Wizard
Wizard
Giant Rage Prince
Rage
Minion Horde Giant Wizard Prince
Prince
Zap Giant Archers Minion Horde Wizard Rage

Defense Synergies 0 6

Zap
Archers Barbarians Minion Horde Prince
Archers
Zap
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Giant
Wizard
Prince
Rage
Prince
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Barbarians Minion Horde Zap Prince
Barbarians Minion Horde Prince Archers
Barbarians Minion Horde Prince
Barbarians Prince
Zap Archers
Minion Horde Zap Archers Wizard
Zap Barbarians
Barbarians Minion Horde Prince
Archers Barbarians Minion Horde Prince
Archers Barbarians Minion Horde Zap Wizard
Minion Horde Zap Archers Wizard
Barbarians Minion Horde Prince Zap Wizard
Wizard Zap Barbarians Minion Horde Prince
Barbarians Minion Horde Prince
Barbarians Minion Horde Zap Prince
Barbarians Minion Horde Wizard Prince
Zap Archers Barbarians Minion Horde Wizard Prince
Zap Wizard Archers Barbarians
Barbarians Prince
Wizard Archers Barbarians Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Prince
Zap Archers Wizard Prince
Barbarians Zap Minion Horde Prince
Prince Zap Barbarians Minion Horde
Barbarians Minion Horde Prince
Wizard Zap Archers Minion Horde
Prince Archers Barbarians Minion Horde
Barbarians Minion Horde Prince
Zap Minion Horde Barbarians Prince
Barbarians Minion Horde
Barbarians Minion Horde Prince
Zap Barbarians Prince
Barbarians Prince Minion Horde Wizard
Wizard Archers Barbarians Minion Horde
Barbarians Zap Archers Minion Horde Prince
Zap Archers Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Barbarians Prince
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Archers Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Prince
Zap Minion Horde Wizard Prince
Zap Archers Wizard
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Archers Wizard Prince
Zap Wizard
Minion Horde Prince
Wizard
Prince
Zap Barbarians Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard Prince
Zap
Zap Archers Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Prince
Wizard
Zap Minion Horde Archers Barbarians Prince
Zap Archers Wizard
Minion Horde Wizard Prince
Zap Wizard
Zap
Minion Horde Prince
Zap Minion Horde
Zap
Zap Prince

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