My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Graveyard
Giant Snowball
Bomber Archers Barbarians Graveyard
Zap
Bomber Archers Graveyard
Barbarian Barrel
Bomber Archers Knight Barbarians Executioner Graveyard
The Log
Bomber Archers Barbarians Graveyard
Earthquake
Bomber Archers Barbarians Graveyard
Arrows
Bomber Archers Graveyard
Royal Delivery
Bomber Archers Knight Barbarians Executioner Graveyard
Fireball
Bomber Archers Barbarians Executioner
Poison
Bomber Archers Barbarians Executioner Graveyard
Lightning
Knight Executioner
Rocket
Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Barbarians Giant Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Graveyard
Archers
Knight Arrows Giant Graveyard
Arrows
Giant Graveyard Archers Knight
Knight
Archers Executioner Graveyard Bomber Arrows
Barbarians
Giant
Bomber Arrows Graveyard Archers Executioner
Executioner
Knight Giant
Graveyard
Arrows Knight Giant Bomber Archers

Defense Synergies 3 2

Bomber
Knight
Archers
Knight
Arrows
Knight Barbarians
Knight
Bomber Archers Executioner Arrows
Barbarians
Arrows
Giant
Executioner
Knight
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Executioner
Barbarians Bomber Knight Executioner
Barbarians Bomber Archers Knight Executioner
Barbarians Bomber Knight
Bomber Arrows Barbarians
Arrows Bomber Archers Executioner
Archers Arrows Executioner
Arrows Barbarians
Barbarians
Knight Bomber Archers Barbarians
Archers Barbarians Executioner Bomber Arrows Knight
Arrows Executioner Archers
Barbarians Bomber Knight
Bomber Executioner Arrows Barbarians
Barbarians Knight
Barbarians
Barbarians Bomber Arrows Knight Executioner
Arrows Bomber Archers Knight Barbarians Executioner
Arrows Executioner Bomber Archers Knight Barbarians
Barbarians
Bomber Archers Arrows Knight Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers
Bomber Archers Arrows Knight Executioner
Barbarians Knight
Knight Barbarians
Barbarians Knight Executioner
Arrows Executioner Archers
Archers Knight Barbarians
Knight Barbarians
Knight Barbarians
Barbarians
Knight Barbarians
Arrows Barbarians
Barbarians Knight Executioner
Bomber Archers Barbarians Executioner
Barbarians Bomber Archers Knight Executioner
Arrows Executioner Bomber Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner
Arrows
Arrows Knight Barbarians
Bomber Executioner Arrows
Arrows Executioner
Bomber Archers Arrows Executioner
Arrows Executioner
Arrows
Arrows Knight
Archers Arrows Executioner
Knight Executioner
Arrows
Arrows
Bomber Arrows Executioner
Arrows Executioner
Arrows
Bomber
Bomber Archers Arrows Executioner
Bomber Arrows
Arrows
Arrows Barbarians
Arrows Bomber Executioner
Arrows Executioner
Arrows
Arrows
Archers Arrows Executioner
Bomber Arrows
Arrows
Arrows
Archers Barbarians
Archers Arrows Executioner
Arrows
Knight Executioner
Arrows Bomber Executioner
Arrows
Executioner
Executioner
Executioner

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