My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Battle Ram Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Battle Ram Giant Three Musketeers
Giant Snowball
Bats Goblin Gang Minion Horde Battle Ram Three Musketeers
Zap
Bats Goblin Gang Minion Horde Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers
The Log
Goblin Gang Battle Ram Three Musketeers
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Battle Ram Three Musketeers
Fireball
Goblin Gang Minion Horde Battle Ram Three Musketeers
Poison
Bats Goblin Gang Minion Horde Three Musketeers
Lightning
Battle Ram Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Battle Ram Minion Horde Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Battle Ram
Zap
Battle Ram Giant Bats Minion Horde Three Musketeers The Log
Goblin Gang
Battle Ram Giant Three Musketeers
Minion Horde
Zap Battle Ram Giant
Battle Ram
Zap The Log Bats Goblin Gang Minion Horde Three Musketeers
Giant
Bats Zap Goblin Gang Minion Horde Three Musketeers The Log
Three Musketeers
Zap Goblin Gang Battle Ram Giant The Log
The Log
Battle Ram Zap Giant Three Musketeers

Defense Synergies 0 9

Bats
Zap The Log
Zap
Bats Goblin Gang Minion Horde Three Musketeers The Log
Goblin Gang
Zap The Log
Minion Horde
Zap The Log
Battle Ram
Giant
Three Musketeers
Zap The Log
The Log
Bats Zap Goblin Gang Minion Horde Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde The Log
Minion Horde Bats Zap Goblin Gang Three Musketeers The Log
Goblin Gang Minion Horde Three Musketeers Bats
Minion Horde Three Musketeers Bats Goblin Gang
The Log
Goblin Gang The Log Bats Zap
Bats Minion Horde Three Musketeers Zap Goblin Gang
Zap The Log
Minion Horde Three Musketeers Goblin Gang
Goblin Gang Minion Horde
Bats Goblin Gang Minion Horde Zap The Log
Minion Horde Three Musketeers Bats Zap Goblin Gang
Minion Horde Bats Zap Goblin Gang Three Musketeers The Log
Three Musketeers Bats Zap Goblin Gang Minion Horde The Log
Goblin Gang Minion Horde Three Musketeers
Minion Horde Zap Goblin Gang Three Musketeers The Log
Minion Horde Three Musketeers Bats Goblin Gang
Bats Zap Goblin Gang Minion Horde Three Musketeers The Log
Zap The Log Bats
Three Musketeers
Goblin Gang Bats Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang The Log
Goblin Gang Bats Zap Minion Horde The Log
Goblin Gang Bats Zap Minion Horde The Log
Goblin Gang Minion Horde Three Musketeers
Bats Zap Goblin Gang Minion Horde Three Musketeers
Goblin Gang Bats Minion Horde
Minion Horde
Zap Minion Horde Bats The Log
Goblin Gang Minion Horde Three Musketeers
Bats Minion Horde
Zap The Log
Goblin Gang Minion Horde Three Musketeers
Minion Horde Three Musketeers
Goblin Gang Bats Zap Minion Horde Three Musketeers The Log
Bats Zap Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Bats Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Zap
Bats Goblin Gang Minion Horde Three Musketeers
Zap Minion Horde The Log
Zap
Three Musketeers The Log
Minion Horde
Zap The Log
Zap Minion Horde Three Musketeers The Log
Minion Horde Three Musketeers The Log
Three Musketeers
Bats Minion Horde
Zap Three Musketeers The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Bats Zap Minion Horde
Zap Bats Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Bats Goblin Gang
Zap Three Musketeers
The Log
Goblin Gang Minion Horde Three Musketeers
The Log Zap
Zap
Minion Horde Three Musketeers
Zap Bats Goblin Gang Minion Horde The Log
Bats Zap
Zap The Log

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