My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Three Musketeers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Three Musketeers Skeleton Army
Giant Snowball
Goblin Gang Mega Minion Three Musketeers Skeleton Army Princess
Zap
Goblin Gang Three Musketeers Skeleton Army Princess
Barbarian Barrel
Goblin Gang Three Musketeers Skeleton Army Princess
The Log
Goblin Gang Three Musketeers Skeleton Army Princess
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army Princess
Royal Delivery
Goblin Gang Mega Minion Three Musketeers Skeleton Army Princess
Fireball
Goblin Gang Mega Minion Three Musketeers Skeleton Army Princess
Poison
Goblin Gang Mega Minion Three Musketeers Skeleton Army Princess
Lightning
Mega Minion Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Skeleton Army Princess Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Three Musketeers The Log Princess
Goblin Gang
Giant Three Musketeers Princess
Mega Minion
Zap Giant
Giant
Zap Mega Minion Goblin Gang Three Musketeers The Log Princess
Three Musketeers
Zap Goblin Gang Giant The Log
Skeleton Army
The Log
Zap Giant Three Musketeers Princess
Princess
Zap Goblin Gang Giant The Log

Defense Synergies 1 15

Zap
Mega Minion Goblin Gang Three Musketeers Skeleton Army The Log Princess
Goblin Gang
Zap Skeleton Army The Log Princess
Mega Minion
Zap Skeleton Army The Log Princess
Giant
Three Musketeers
Zap The Log
Skeleton Army
Zap Goblin Gang Mega Minion The Log Princess
The Log
Zap Goblin Gang Mega Minion Three Musketeers Skeleton Army Princess
Princess
Zap Goblin Gang Mega Minion Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Skeleton Army Zap Goblin Gang Mega Minion Three Musketeers The Log
Goblin Gang Three Musketeers Skeleton Army Mega Minion
Three Musketeers Skeleton Army Goblin Gang Mega Minion
Skeleton Army The Log Princess
Goblin Gang Skeleton Army The Log Zap Mega Minion
Mega Minion Three Musketeers Zap Goblin Gang Princess
Zap The Log
Three Musketeers Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Zap Mega Minion The Log Princess
Mega Minion Three Musketeers Zap Goblin Gang Princess
Skeleton Army Zap Goblin Gang Three Musketeers The Log
Three Musketeers Skeleton Army Zap Goblin Gang Mega Minion The Log Princess
Skeleton Army Goblin Gang Three Musketeers
Skeleton Army Zap Goblin Gang Three Musketeers The Log
Three Musketeers Goblin Gang Skeleton Army
Zap Goblin Gang Mega Minion Three Musketeers Skeleton Army The Log
Zap The Log Mega Minion Princess
Three Musketeers
Goblin Gang Skeleton Army The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Goblin Gang Mega Minion The Log
Goblin Gang Skeleton Army Zap The Log
Goblin Gang Skeleton Army Zap The Log
Goblin Gang Three Musketeers Skeleton Army
Zap Goblin Gang Three Musketeers Princess
Goblin Gang Skeleton Army Mega Minion
Skeleton Army
Zap Mega Minion Skeleton Army The Log
Goblin Gang Mega Minion Three Musketeers Skeleton Army
Mega Minion
Skeleton Army Zap The Log
Skeleton Army Goblin Gang Three Musketeers
Three Musketeers Skeleton Army Princess
Goblin Gang Skeleton Army Zap Mega Minion Three Musketeers The Log
Zap Mega Minion The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Zap The Log
Zap Mega Minion Princess
The Log Princess
The Log Zap Princess
The Log Zap
Goblin Gang Three Musketeers
Zap The Log Princess
Zap Princess
Three Musketeers The Log Princess
Princess
Princess Zap The Log
Zap Three Musketeers The Log Princess
Three Musketeers The Log Princess
Three Musketeers
Zap Mega Minion Three Musketeers The Log Princess
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess
Mega Minion
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Princess
Zap Mega Minion
Mega Minion
Zap The Log
Zap Princess
The Log Princess
Zap Goblin Gang Skeleton Army Princess
Zap Mega Minion Three Musketeers Princess
The Log
Goblin Gang Mega Minion Three Musketeers Princess
The Log Zap Princess
Zap
Mega Minion Three Musketeers
Zap Goblin Gang The Log Princess
Zap Princess
Zap The Log Princess

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