My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Wizard Royal Ghost Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Wizard Bowler Royal Ghost Electro Wizard Inferno Dragon Graveyard
Fireball
Wizard Bowler Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard Graveyard
Lightning
Wizard Bowler Electro Wizard Inferno Dragon
Rocket
Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Bowler Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Royal Ghost Freeze Electro Wizard Inferno Dragon Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Royal Ghost Freeze Electro Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Royal Ghost
Tornado
Wizard Freeze Bowler Graveyard
Freeze
Graveyard Tornado
Bowler
Graveyard Tornado Electro Wizard
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Graveyard Bowler Royal Ghost
Inferno Dragon
Graveyard
Freeze Bowler Electro Wizard Tornado

Defense Synergies 2 9

Wizard
Tornado Freeze Royal Ghost Electro Wizard
Tornado
Wizard Bowler Electro Wizard Inferno Dragon
Freeze
Wizard Electro Wizard
Bowler
Tornado Electro Wizard
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Wizard Tornado Freeze Bowler Royal Ghost Inferno Dragon
Inferno Dragon
Tornado Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Electro Wizard
Inferno Dragon Electro Wizard
Tornado Bowler Freeze Electro Wizard Inferno Dragon
Inferno Dragon Bowler Electro Wizard
Tornado Bowler
Tornado Freeze Bowler Royal Ghost Electro Wizard
Tornado Electro Wizard Inferno Dragon Wizard Freeze
Bowler Electro Wizard
Inferno Dragon Tornado
Tornado Bowler Royal Ghost Electro Wizard
Electro Wizard Wizard Tornado Freeze Bowler Royal Ghost
Inferno Dragon Wizard Tornado Electro Wizard
Bowler Wizard Freeze Electro Wizard
Wizard Bowler Tornado Freeze Royal Ghost Electro Wizard
Inferno Dragon Electro Wizard
Tornado Freeze Bowler Electro Wizard Inferno Dragon
Wizard Tornado Bowler Electro Wizard
Wizard Tornado Bowler Royal Ghost Electro Wizard
Wizard Tornado Freeze Bowler Royal Ghost Electro Wizard Inferno Dragon
Tornado Electro Wizard Inferno Dragon
Wizard Bowler Royal Ghost Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Royal Ghost Electro Wizard
Electro Wizard Wizard Bowler Royal Ghost Inferno Dragon
Bowler Electro Wizard
Bowler Tornado Electro Wizard
Bowler Inferno Dragon
Wizard Tornado Freeze Electro Wizard
Bowler Electro Wizard
Inferno Dragon
Freeze Electro Wizard Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Tornado Bowler Electro Wizard
Bowler Wizard
Wizard Bowler
Electro Wizard Tornado Freeze Bowler Inferno Dragon
Bowler Wizard Freeze Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Tornado Bowler Royal Ghost Electro Wizard
Freeze
Wizard Bowler
Wizard Tornado Freeze
Wizard Tornado Bowler
Wizard Tornado Freeze Bowler
Wizard Tornado
Tornado Bowler Electro Wizard
Wizard Tornado Bowler Electro Wizard
Wizard Tornado
Bowler
Freeze
Wizard Bowler
Wizard Bowler
Tornado Freeze
Wizard Bowler Electro Wizard
Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Tornado Freeze Wizard Bowler
Inferno Dragon
Wizard Tornado Bowler Royal Ghost Electro Wizard
Wizard Tornado Bowler
Tornado
Wizard Tornado Electro Wizard
Electro Wizard Wizard Freeze
Bowler
Wizard
Freeze Electro Wizard
Wizard Bowler
Electro Wizard Freeze
Wizard Tornado Electro Wizard
Freeze
Wizard Bowler Electro Wizard
Wizard Bowler
Tornado
Tornado Freeze Bowler Electro Wizard
Tornado Electro Wizard
Tornado Freeze Bowler Royal Ghost Electro Wizard

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