My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Valkyrie Prince Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Giant Valkyrie Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Prince
Giant Snowball
Fire Spirit Spear Goblins
Zap
Fire Spirit Spear Goblins Royal Giant Prince
Barbarian Barrel
Fire Spirit Spear Goblins Valkyrie Royal Ghost Electro Wizard
The Log
Fire Spirit Spear Goblins Royal Giant Prince
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Valkyrie Prince Royal Ghost Electro Wizard
Fireball
Electro Wizard
Poison
Spear Goblins Electro Wizard
Lightning
Valkyrie Prince Electro Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Valkyrie Rocket Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Royal Ghost Valkyrie Electro Wizard Prince Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Spear Goblins Royal Ghost Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Prince
Spear Goblins
Valkyrie Royal Giant Prince Royal Ghost
Royal Giant
Fire Spirit Spear Goblins Rocket Royal Ghost Electro Wizard
Valkyrie
Fire Spirit Spear Goblins Prince Royal Ghost Electro Wizard
Rocket
Royal Giant
Prince
Valkyrie Fire Spirit Spear Goblins Royal Ghost Electro Wizard
Royal Ghost
Spear Goblins Royal Giant Valkyrie Prince Electro Wizard
Electro Wizard
Royal Giant Valkyrie Prince Royal Ghost

Defense Synergies 0 11

Fire Spirit
Spear Goblins Valkyrie Electro Wizard
Spear Goblins
Fire Spirit Valkyrie Prince Royal Ghost Electro Wizard
Royal Giant
Valkyrie
Fire Spirit Spear Goblins Prince Electro Wizard
Rocket
Prince
Spear Goblins Valkyrie Electro Wizard
Royal Ghost
Spear Goblins Electro Wizard
Electro Wizard
Fire Spirit Spear Goblins Valkyrie Prince Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Valkyrie Electro Wizard
Valkyrie Prince Electro Wizard
Rocket Prince Fire Spirit Valkyrie Electro Wizard
Prince Valkyrie Electro Wizard
Valkyrie Rocket Prince
Fire Spirit Spear Goblins Valkyrie Royal Ghost Electro Wizard
Rocket Electro Wizard Fire Spirit Spear Goblins
Rocket Valkyrie Electro Wizard
Prince
Fire Spirit Spear Goblins Valkyrie Prince Royal Ghost Electro Wizard
Valkyrie Electro Wizard Spear Goblins Royal Ghost
Spear Goblins Electro Wizard
Prince Fire Spirit Valkyrie Rocket Electro Wizard
Fire Spirit Valkyrie Rocket Prince Royal Ghost Electro Wizard
Prince Electro Wizard
Rocket Prince Electro Wizard
Valkyrie Prince Electro Wizard
Fire Spirit Spear Goblins Valkyrie Prince Royal Ghost Electro Wizard
Valkyrie Fire Spirit Spear Goblins Royal Ghost Electro Wizard
Prince Electro Wizard
Valkyrie Royal Ghost Fire Spirit Spear Goblins Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Prince Royal Ghost Electro Wizard
Electro Wizard Valkyrie Rocket Prince Royal Ghost
Spear Goblins Valkyrie Rocket Prince Electro Wizard
Valkyrie Rocket Prince Electro Wizard
Valkyrie Prince
Fire Spirit Rocket Electro Wizard
Rocket Prince Spear Goblins Valkyrie Electro Wizard
Valkyrie Prince
Rocket Electro Wizard Spear Goblins Valkyrie Prince
Valkyrie Prince
Rocket Valkyrie Prince Electro Wizard
Rocket Prince Valkyrie
Valkyrie
Electro Wizard Spear Goblins Valkyrie Rocket Prince
Valkyrie Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Royal Ghost
Royal Ghost Electro Wizard
Rocket
Valkyrie Rocket Prince
Rocket Fire Spirit Valkyrie
Fire Spirit Spear Goblins Rocket
Fire Spirit
Fire Spirit
Rocket Fire Spirit Prince Electro Wizard
Rocket Valkyrie Prince Electro Wizard
Fire Spirit Rocket
Rocket Fire Spirit
Rocket
Prince
Rocket Spear Goblins
Rocket
Rocket
Rocket
Rocket Fire Spirit Prince Electro Wizard
Rocket Fire Spirit Valkyrie
Rocket Prince
Rocket
Rocket Prince
Rocket
Fire Spirit Valkyrie
Royal Ghost Electro Wizard
Prince
Rocket
Fire Spirit Electro Wizard
Rocket Electro Wizard
Rocket
Rocket Electro Wizard
Prince
Rocket
Electro Wizard Fire Spirit Spear Goblins Rocket Prince
Rocket Fire Spirit Electro Wizard
Valkyrie Rocket Prince Electro Wizard
Rocket
Prince
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Prince Royal Ghost Electro Wizard

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