My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Hut Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Hut Goblin Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Hut Goblin Barrel
Zap
Goblin Hut Goblin Barrel Goblin Giant
Barbarian Barrel
Goblin Hut Goblin Barrel Royal Ghost Electro Wizard
The Log
Hog Rider Goblin Hut Goblin Barrel
Earthquake
Hog Rider Goblin Hut Goblin Barrel
Arrows
Goblin Hut Goblin Barrel
Royal Delivery
Hog Rider Goblin Hut Goblin Barrel Royal Ghost Electro Wizard
Fireball
Hog Rider Goblin Hut Goblin Barrel Electro Wizard
Poison
Goblin Hut Electro Wizard
Lightning
Ice Golem Goblin Hut Electro Wizard
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Barrel Royal Ghost Hog Rider Poison Electro Wizard Goblin Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Goblin Barrel Royal Ghost Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Hog Rider Goblin Barrel Goblin Hut Electro Wizard
Hog Rider
Ice Golem Goblin Hut Goblin Barrel Poison Electro Wizard
Goblin Hut
Ice Golem Hog Rider Goblin Barrel Goblin Giant Royal Ghost
Goblin Barrel
Ice Golem Hog Rider Goblin Hut Goblin Giant Royal Ghost
Poison
Hog Rider Goblin Giant Royal Ghost
Goblin Giant
Goblin Hut Goblin Barrel Poison Electro Wizard
Royal Ghost
Goblin Hut Goblin Barrel Poison Electro Wizard
Electro Wizard
Ice Golem Hog Rider Goblin Giant Royal Ghost

Defense Synergies 0 9

Ice Golem
Goblin Hut Poison Royal Ghost Electro Wizard
Hog Rider
Goblin Hut
Ice Golem Royal Ghost Electro Wizard
Goblin Barrel
Poison
Ice Golem Electro Wizard
Goblin Giant
Electro Wizard
Royal Ghost
Ice Golem Goblin Hut Electro Wizard
Electro Wizard
Ice Golem Goblin Hut Poison Goblin Giant Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Hut Goblin Giant Electro Wizard
Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Poison
Royal Ghost Electro Wizard
Electro Wizard Goblin Hut Poison
Ice Golem Poison Goblin Giant Electro Wizard
Goblin Hut
Ice Golem Royal Ghost Electro Wizard
Poison Electro Wizard Ice Golem Goblin Hut Goblin Giant Royal Ghost
Goblin Hut Poison Electro Wizard
Goblin Hut Electro Wizard
Goblin Hut Poison Royal Ghost Electro Wizard
Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Goblin Hut Poison Electro Wizard
Goblin Hut Royal Ghost Electro Wizard
Poison Ice Golem Goblin Hut Royal Ghost Electro Wizard
Goblin Hut Electro Wizard
Royal Ghost Poison Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Goblin Hut Royal Ghost Electro Wizard
Poison Electro Wizard Ice Golem Royal Ghost
Ice Golem Goblin Hut Goblin Giant Electro Wizard
Ice Golem Goblin Giant Electro Wizard
Goblin Hut Goblin Giant
Poison Ice Golem Goblin Hut Goblin Giant Electro Wizard
Ice Golem Goblin Hut Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Ice Golem Goblin Hut Poison
Goblin Hut Goblin Giant
Goblin Hut
Poison Goblin Giant Electro Wizard
Ice Golem Goblin Giant
Goblin Hut Electro Wizard Ice Golem Poison Goblin Giant
Poison Ice Golem Goblin Hut Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Royal Ghost
Poison Royal Ghost Electro Wizard
Goblin Hut Poison Goblin Giant
Ice Golem Poison
Poison
Poison Ice Golem Goblin Giant
Poison
Poison Ice Golem
Poison
Poison Electro Wizard
Poison Electro Wizard
Poison
Poison Ice Golem Goblin Hut
Poison
Ice Golem Goblin Hut Poison
Goblin Hut Poison
Goblin Hut Poison
Poison
Poison Electro Wizard
Poison
Poison
Poison
Poison
Ice Golem Poison
Poison Royal Ghost Electro Wizard
Poison
Poison
Poison Ice Golem Electro Wizard
Electro Wizard Goblin Hut Poison
Poison
Poison Electro Wizard
Poison
Electro Wizard Goblin Hut
Poison Electro Wizard
Poison Electro Wizard
Ice Golem Poison
Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Goblin Giant Royal Ghost Electro Wizard

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