My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Three Musketeers Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Minion Horde Elite Barbarians Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Three Musketeers
Giant Snowball
Barbarians Minion Horde Three Musketeers
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Ice Spirit Barbarians Elite Barbarians Three Musketeers Royal Ghost
The Log
Ice Spirit Barbarians Elite Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Barbarians Minion Horde Elite Barbarians Three Musketeers Royal Ghost
Fireball
Barbarians Minion Horde Elite Barbarians Three Musketeers
Poison
Barbarians Minion Horde Three Musketeers
Lightning
Elite Barbarians Three Musketeers
Rocket
Barbarians Minion Horde Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Royal Ghost Barbarians Minion Horde Elite Barbarians Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Arrows Royal Ghost Barbarians

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Barbarians Minion Horde Elite Barbarians Three Musketeers Golem Royal Ghost
Arrows
Elite Barbarians Golem
Barbarians
Ice Spirit
Minion Horde
Ice Spirit Golem
Elite Barbarians
Arrows Ice Spirit Three Musketeers Royal Ghost
Three Musketeers
Ice Spirit Elite Barbarians Royal Ghost
Golem
Arrows Ice Spirit Minion Horde
Royal Ghost
Ice Spirit Elite Barbarians Three Musketeers

Defense Synergies 0 7

Ice Spirit
Barbarians Minion Horde Elite Barbarians Three Musketeers Royal Ghost
Arrows
Barbarians
Barbarians
Ice Spirit Arrows Minion Horde
Minion Horde
Ice Spirit Barbarians
Elite Barbarians
Ice Spirit
Three Musketeers
Ice Spirit
Golem
Royal Ghost
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Barbarians Minion Horde Elite Barbarians Ice Spirit Three Musketeers
Barbarians Minion Horde Three Musketeers Elite Barbarians
Barbarians Minion Horde Elite Barbarians Three Musketeers
Arrows Barbarians Elite Barbarians
Arrows Royal Ghost
Minion Horde Three Musketeers Ice Spirit Arrows
Arrows Barbarians
Barbarians Minion Horde Three Musketeers Elite Barbarians
Elite Barbarians Ice Spirit Barbarians Minion Horde Royal Ghost
Barbarians Minion Horde Arrows Royal Ghost
Arrows Minion Horde Three Musketeers
Barbarians Minion Horde Ice Spirit Elite Barbarians Three Musketeers
Three Musketeers Ice Spirit Arrows Barbarians Minion Horde Royal Ghost
Barbarians Elite Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Ice Spirit Elite Barbarians Three Musketeers
Barbarians Minion Horde Three Musketeers Arrows Elite Barbarians
Ice Spirit Arrows Barbarians Minion Horde Elite Barbarians Three Musketeers Royal Ghost
Arrows Ice Spirit Barbarians Royal Ghost
Barbarians Elite Barbarians Three Musketeers
Royal Ghost Arrows Barbarians Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Royal Ghost
Arrows Elite Barbarians Royal Ghost
Barbarians Ice Spirit Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians Three Musketeers
Arrows Ice Spirit Minion Horde Three Musketeers
Barbarians Minion Horde Elite Barbarians
Barbarians Minion Horde Elite Barbarians
Minion Horde Ice Spirit Barbarians Elite Barbarians
Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Elite Barbarians
Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers
Barbarians Elite Barbarians Ice Spirit Minion Horde Three Musketeers
Arrows Barbarians Minion Horde Elite Barbarians Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Royal Ghost
Arrows Royal Ghost
Arrows Minion Horde
Arrows Barbarians
Arrows Minion Horde
Arrows Ice Spirit Minion Horde
Arrows Minion Horde
Arrows Ice Spirit
Arrows
Minion Horde Elite Barbarians Three Musketeers
Arrows Minion Horde
Arrows
Elite Barbarians Three Musketeers
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde Three Musketeers
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Minion Horde
Arrows Three Musketeers
Arrows
Minion Horde
Arrows
Arrows Barbarians Minion Horde
Arrows Ice Spirit
Minion Horde
Arrows Royal Ghost
Arrows
Arrows
Elite Barbarians Arrows Minion Horde
Ice Spirit Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde
Ice Spirit Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Ice Spirit Barbarians
Arrows Three Musketeers
Arrows
Minion Horde Three Musketeers
Arrows
Arrows
Minion Horde Elite Barbarians Three Musketeers
Ice Spirit Minion Horde Elite Barbarians
Royal Ghost

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