My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Baby Dragon Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Baby Dragon
Zap
Minions
Barbarian Barrel
Ice Spirit Royal Ghost
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Mini P.E.K.K.A Baby Dragon Royal Ghost
Fireball
Minions Baby Dragon
Poison
Minions
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Baby Dragon The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Tornado Baby Dragon Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Minions Tornado Royal Ghost Mini P.E.K.K.A Baby Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Minions Tornado

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Mini P.E.K.K.A Baby Dragon Golem Royal Ghost
Minions
Ice Spirit Mini P.E.K.K.A Baby Dragon Golem
Mini P.E.K.K.A
Ice Spirit Minions Tornado Baby Dragon Golem The Log
Tornado
Baby Dragon Mini P.E.K.K.A Golem The Log
Baby Dragon
Tornado Golem Ice Spirit Minions Mini P.E.K.K.A
Golem
Baby Dragon Ice Spirit Minions Mini P.E.K.K.A Tornado The Log
The Log
Mini P.E.K.K.A Tornado Golem
Royal Ghost
Ice Spirit

Defense Synergies 2 14

Ice Spirit
Mini P.E.K.K.A Minions Tornado Baby Dragon The Log Royal Ghost
Minions
Ice Spirit Baby Dragon The Log
Mini P.E.K.K.A
Ice Spirit The Log Tornado Baby Dragon Royal Ghost
Tornado
Ice Spirit Mini P.E.K.K.A Baby Dragon The Log
Baby Dragon
Ice Spirit Minions Mini P.E.K.K.A Tornado The Log
Golem
The Log
Mini P.E.K.K.A Ice Spirit Minions Tornado Baby Dragon Royal Ghost
Royal Ghost
Ice Spirit Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon The Log
Mini P.E.K.K.A Ice Spirit Minions The Log
Mini P.E.K.K.A Tornado Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Tornado The Log
Tornado The Log Minions Baby Dragon Royal Ghost
Minions Tornado Ice Spirit Baby Dragon
Baby Dragon The Log
Mini P.E.K.K.A Minions Tornado
Tornado Ice Spirit Mini P.E.K.K.A Royal Ghost
Minions Tornado Baby Dragon The Log Royal Ghost
Minions Tornado Baby Dragon
Mini P.E.K.K.A Ice Spirit Minions The Log
Ice Spirit Minions Mini P.E.K.K.A Tornado Baby Dragon The Log Royal Ghost
Mini P.E.K.K.A
Tornado Ice Spirit Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A Tornado
Ice Spirit Minions Tornado Baby Dragon The Log Royal Ghost
Tornado Baby Dragon The Log Ice Spirit Minions Royal Ghost
Mini P.E.K.K.A Tornado
Royal Ghost Minions Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Baby Dragon The Log Royal Ghost
Ice Spirit Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Ice Spirit Minions Tornado Baby Dragon
Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Ice Spirit Minions Mini P.E.K.K.A Tornado Baby Dragon The Log
Minions Mini P.E.K.K.A
Tornado The Log
Mini P.E.K.K.A
Baby Dragon
Ice Spirit Minions Mini P.E.K.K.A Tornado Baby Dragon The Log
Minions Mini P.E.K.K.A Baby Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Royal Ghost
Tornado Baby Dragon The Log Royal Ghost
Baby Dragon The Log
The Log
Baby Dragon The Log
Ice Spirit Minions Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Ice Spirit Tornado Baby Dragon
The Log Tornado
Minions Mini P.E.K.K.A Tornado
Tornado The Log
Tornado Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Tornado
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log
Tornado Baby Dragon The Log
Minions Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon The Log
Tornado The Log Ice Spirit Baby Dragon
The Log Tornado Baby Dragon Royal Ghost
Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon
Ice Spirit Minions
Mini P.E.K.K.A
The Log
Ice Spirit
The Log
Ice Spirit Minions
Tornado Baby Dragon
The Log
Mini P.E.K.K.A Baby Dragon
The Log Baby Dragon
Tornado
Ice Spirit Minions Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log Royal Ghost

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