My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Three Musketeers Prince Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Prince
Giant Snowball
Spear Goblins Mega Minion Three Musketeers
Zap
Spear Goblins Three Musketeers Prince
Barbarian Barrel
Spear Goblins Knight Three Musketeers Royal Ghost Magic Archer
The Log
Spear Goblins Three Musketeers Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Mega Minion Three Musketeers Prince Royal Ghost Magic Archer
Fireball
Mega Minion Three Musketeers Magic Archer
Poison
Spear Goblins Mega Minion Three Musketeers Magic Archer
Lightning
Knight Mega Minion Three Musketeers Prince Magic Archer
Rocket
Three Musketeers Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Mega Minion Royal Ghost Fireball Magic Archer Prince Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Mega Minion Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Prince Royal Ghost
Knight
Spear Goblins Mega Minion Three Musketeers Fireball Prince Magic Archer
Mega Minion
Knight Fireball
Fireball
Knight Mega Minion Magic Archer
Three Musketeers
Knight Royal Ghost
Prince
Spear Goblins Knight Royal Ghost Magic Archer
Royal Ghost
Spear Goblins Three Musketeers Prince Magic Archer
Magic Archer
Knight Fireball Prince Royal Ghost

Defense Synergies 3 6

Spear Goblins
Knight Mega Minion Prince Royal Ghost
Knight
Spear Goblins Mega Minion Magic Archer Fireball Three Musketeers
Mega Minion
Knight Spear Goblins
Fireball
Knight
Three Musketeers
Knight
Prince
Spear Goblins Magic Archer
Royal Ghost
Spear Goblins
Magic Archer
Knight Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mega Minion Fireball Magic Archer
Knight Mega Minion Three Musketeers Prince
Three Musketeers Prince Knight Mega Minion
Three Musketeers Prince Knight Mega Minion
Fireball Prince
Fireball Spear Goblins Mega Minion Royal Ghost Magic Archer
Mega Minion Three Musketeers Spear Goblins Fireball Magic Archer
Fireball Magic Archer
Three Musketeers Prince
Knight Spear Goblins Prince Royal Ghost
Spear Goblins Knight Mega Minion Fireball Royal Ghost Magic Archer
Mega Minion Three Musketeers Spear Goblins Fireball Magic Archer
Prince Knight Fireball Three Musketeers
Fireball Three Musketeers Mega Minion Prince Royal Ghost Magic Archer
Knight Three Musketeers Prince
Fireball Three Musketeers Prince
Three Musketeers Knight Fireball Prince
Fireball Spear Goblins Knight Mega Minion Three Musketeers Prince Royal Ghost Magic Archer
Spear Goblins Knight Mega Minion Fireball Royal Ghost Magic Archer
Three Musketeers Prince
Royal Ghost Spear Goblins Knight Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball Prince Royal Ghost
Fireball Knight Mega Minion Prince Royal Ghost Magic Archer
Spear Goblins Knight Prince
Prince Knight Fireball
Knight Three Musketeers Prince
Fireball Three Musketeers Magic Archer
Prince Spear Goblins Knight Mega Minion Fireball
Knight Prince
Spear Goblins Knight Mega Minion Fireball Prince Magic Archer
Mega Minion Three Musketeers
Knight Mega Minion Prince
Fireball Prince
Prince Knight Fireball Three Musketeers
Fireball Three Musketeers Magic Archer
Spear Goblins Knight Mega Minion Fireball Three Musketeers Prince Magic Archer
Mega Minion Fireball Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Royal Ghost
Fireball Royal Ghost Magic Archer
Fireball Magic Archer
Knight Fireball Prince
Fireball Magic Archer
Fireball Spear Goblins Mega Minion Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Fireball Three Musketeers Prince
Knight Fireball Prince Magic Archer
Fireball Magic Archer
Knight Fireball Three Musketeers Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Spear Goblins Fireball Three Musketeers Magic Archer
Magic Archer Fireball Three Musketeers
Fireball Three Musketeers
Mega Minion Fireball Three Musketeers Prince Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Fireball
Fireball Magic Archer
Mega Minion
Fireball Royal Ghost Magic Archer
Fireball Prince Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Mega Minion Fireball
Mega Minion Fireball
Fireball Magic Archer
Fireball Magic Archer
Prince
Fireball Magic Archer
Spear Goblins Fireball Prince Magic Archer
Fireball Mega Minion Three Musketeers Magic Archer
Fireball
Fireball Knight Mega Minion Three Musketeers Prince Magic Archer
Fireball Magic Archer
Fireball
Mega Minion Three Musketeers Prince
Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: