My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Royal Ghost Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Inferno Dragon Sparky
Giant Snowball
Goblin Gang Baby Dragon Inferno Dragon Lumberjack
Zap
Goblin Gang Prince Inferno Dragon Sparky
Barbarian Barrel
Goblin Gang Royal Ghost Lumberjack Sparky
The Log
Goblin Gang Prince Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Prince Royal Ghost Inferno Dragon Lumberjack Sparky
Fireball
Goblin Gang Baby Dragon Inferno Dragon Lumberjack Sparky
Poison
Goblin Gang Sparky
Lightning
Baby Dragon Prince Inferno Dragon Lumberjack Sparky
Rocket
Prince Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Royal Ghost Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Royal Ghost Baby Dragon Inferno Dragon Lumberjack Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Royal Ghost Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Sparky Baby Dragon Royal Ghost Lumberjack
Goblin Gang
Baby Dragon Prince Royal Ghost Sparky
Baby Dragon
Zap Goblin Gang Prince Inferno Dragon Lumberjack Sparky
Prince
Zap Goblin Gang Baby Dragon Royal Ghost Lumberjack
Royal Ghost
Zap Goblin Gang Prince Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Zap Baby Dragon Prince Royal Ghost Sparky
Sparky
Zap Goblin Gang Baby Dragon Lumberjack

Defense Synergies 0 14

Zap
Goblin Gang Baby Dragon Prince Royal Ghost Inferno Dragon Lumberjack Sparky
Goblin Gang
Zap Prince Inferno Dragon Lumberjack Sparky
Baby Dragon
Zap Prince Inferno Dragon Lumberjack
Prince
Zap Goblin Gang Baby Dragon
Royal Ghost
Zap
Inferno Dragon
Zap Goblin Gang Baby Dragon
Lumberjack
Zap Goblin Gang Baby Dragon
Sparky
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Sparky
Inferno Dragon Lumberjack Sparky Zap Goblin Gang Prince
Goblin Gang Prince Lumberjack Sparky Inferno Dragon
Prince Inferno Dragon Lumberjack Sparky Goblin Gang
Prince Lumberjack Sparky
Goblin Gang Zap Baby Dragon Royal Ghost Lumberjack
Inferno Dragon Zap Goblin Gang Baby Dragon
Zap Baby Dragon Sparky
Inferno Dragon Sparky Goblin Gang Prince Lumberjack
Goblin Gang Prince Royal Ghost Lumberjack Sparky
Goblin Gang Zap Baby Dragon Royal Ghost Lumberjack
Inferno Dragon Zap Goblin Gang Baby Dragon
Prince Lumberjack Sparky Zap Goblin Gang
Sparky Zap Goblin Gang Baby Dragon Prince Royal Ghost Lumberjack
Inferno Dragon Sparky Goblin Gang Prince Lumberjack
Zap Goblin Gang Prince Inferno Dragon Lumberjack Sparky
Sparky Goblin Gang Prince Lumberjack
Zap Goblin Gang Baby Dragon Prince Royal Ghost Lumberjack
Zap Baby Dragon Royal Ghost Inferno Dragon Lumberjack
Sparky Prince Inferno Dragon Lumberjack
Goblin Gang Royal Ghost Baby Dragon Prince Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Prince Royal Ghost Sparky
Zap Goblin Gang Baby Dragon Prince Royal Ghost Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap Prince Sparky
Goblin Gang Prince Lumberjack Zap Sparky
Goblin Gang Prince Inferno Dragon Lumberjack Sparky
Zap Goblin Gang Baby Dragon
Goblin Gang Prince Sparky Lumberjack
Prince Inferno Dragon Lumberjack Sparky
Zap Baby Dragon Prince Inferno Dragon Sparky
Goblin Gang Inferno Dragon Sparky
Inferno Dragon Prince Lumberjack Sparky
Zap Prince
Prince Goblin Gang Lumberjack Sparky
Baby Dragon Sparky
Goblin Gang Sparky Zap Baby Dragon Prince Inferno Dragon Lumberjack
Zap Baby Dragon Royal Ghost Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Royal Ghost Sparky
Zap Baby Dragon Royal Ghost
Baby Dragon Sparky
Prince Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon
Baby Dragon Sparky
Zap Baby Dragon
Zap
Goblin Gang Prince Lumberjack Sparky
Zap Prince Sparky
Zap Baby Dragon
Baby Dragon Sparky
Baby Dragon
Zap Baby Dragon Prince Sparky
Zap Baby Dragon Sparky
Baby Dragon Sparky
Sparky
Sparky
Zap Baby Dragon Prince Sparky
Zap Baby Dragon
Baby Dragon Prince Sparky
Prince Sparky
Zap Baby Dragon
Zap Baby Dragon Sparky
Inferno Dragon
Zap Baby Dragon Royal Ghost Sparky
Zap Baby Dragon Prince Sparky
Zap Baby Dragon Sparky
Zap Baby Dragon Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Prince Sparky
Sparky
Zap Goblin Gang Prince
Zap Baby Dragon
Goblin Gang Baby Dragon Prince Lumberjack Sparky
Zap Baby Dragon
Zap Sparky
Prince Sparky
Zap Goblin Gang Baby Dragon Sparky
Zap
Zap Baby Dragon Prince Royal Ghost Sparky

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