My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Three Musketeers Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Three Musketeers
Giant Snowball
Skeletons Tombstone Royal Hogs Three Musketeers
Zap
Skeletons Tombstone Royal Hogs Three Musketeers
Barbarian Barrel
Skeletons Tombstone Royal Hogs Three Musketeers Hunter Royal Ghost
The Log
Skeletons Tombstone Royal Hogs Three Musketeers Hunter
Earthquake
Skeletons Tombstone Royal Hogs
Arrows
Skeletons Tombstone Royal Hogs
Royal Delivery
Skeletons Royal Hogs Three Musketeers Hunter Royal Ghost
Fireball
Tombstone Royal Hogs Three Musketeers Hunter
Poison
Tombstone Royal Hogs Three Musketeers Hunter
Lightning
Tombstone Three Musketeers Hunter
Rocket
Royal Hogs Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Tombstone Royal Ghost Fireball Hunter Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Tombstone Royal Ghost

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tombstone
Fireball
Royal Hogs The Log
Royal Hogs
Fireball Three Musketeers The Log
Three Musketeers
Royal Hogs The Log Royal Ghost
Hunter
The Log
Fireball Royal Hogs Three Musketeers
Royal Ghost
Three Musketeers

Defense Synergies 1 9

Skeletons
Tombstone Hunter The Log Royal Ghost
Tombstone
Skeletons Fireball Hunter
Fireball
The Log Tombstone
Royal Hogs
Three Musketeers
The Log
Hunter
Skeletons Tombstone The Log
The Log
Fireball Skeletons Three Musketeers Hunter Royal Ghost
Royal Ghost
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball The Log
Hunter Skeletons Tombstone Three Musketeers The Log
Three Musketeers Hunter Skeletons Tombstone
Three Musketeers Hunter Skeletons Tombstone
Tombstone Fireball The Log
Fireball The Log Skeletons Hunter Royal Ghost
Three Musketeers Hunter Tombstone Fireball
Fireball The Log
Three Musketeers Hunter Skeletons Tombstone
Skeletons Hunter Royal Ghost
Skeletons Tombstone Fireball Hunter The Log Royal Ghost
Three Musketeers Hunter Fireball
Tombstone Hunter Skeletons Fireball Three Musketeers The Log
Fireball Three Musketeers Tombstone Hunter The Log Royal Ghost
Tombstone Three Musketeers Hunter
Fireball Three Musketeers Hunter The Log
Three Musketeers Skeletons Tombstone Fireball Hunter
Tombstone Fireball Three Musketeers Hunter The Log Royal Ghost
Hunter The Log Tombstone Fireball Royal Ghost
Three Musketeers Hunter
Royal Ghost Fireball Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Fireball Royal Ghost
Fireball Hunter The Log Royal Ghost
Tombstone Skeletons Hunter The Log
Hunter Fireball The Log
Skeletons Tombstone Three Musketeers Hunter
Fireball Skeletons Three Musketeers Hunter
Skeletons Tombstone Fireball Hunter
Hunter
Skeletons Tombstone Fireball The Log
Skeletons Tombstone Three Musketeers
Tombstone Hunter
Fireball The Log
Skeletons Tombstone Fireball Three Musketeers Hunter
Fireball Three Musketeers
Tombstone Skeletons Fireball Three Musketeers Hunter The Log
Fireball Hunter The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Fireball Three Musketeers
Fireball The Log
Fireball
Fireball Three Musketeers Hunter The Log
Fireball
Fireball The Log
Fireball Three Musketeers Hunter The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Fireball Three Musketeers Hunter The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Hunter
Fireball The Log Hunter Royal Ghost
Fireball The Log
Fireball The Log
Fireball Hunter
Fireball
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Tombstone Fireball
Fireball Three Musketeers Hunter
The Log Fireball
Fireball Three Musketeers Hunter
The Log Fireball
Fireball
Three Musketeers
Fireball The Log
Fireball
Fireball The Log Royal Ghost

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