My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Goblin Giant Princess Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Giant Princess Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Bandit
Giant Snowball
Fire Spirit Spear Goblins Bats Princess
Zap
Fire Spirit Spear Goblins Bats Goblin Giant Princess Bandit
Barbarian Barrel
Fire Spirit Spear Goblins Princess Royal Ghost Bandit
The Log
Fire Spirit Spear Goblins Princess Bandit
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Bats Princess
Royal Delivery
Fire Spirit Spear Goblins Bats Princess Royal Ghost Bandit
Fireball
Princess Bandit
Poison
Spear Goblins Bats Princess
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Arrows Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Arrows Princess Royal Ghost Bandit Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Bats Arrows

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Giant Bandit
Spear Goblins
Goblin Giant Princess Royal Ghost Bandit
Bats
Goblin Giant Bandit
Arrows
Goblin Giant Bandit
Goblin Giant
Fire Spirit Spear Goblins Bats Arrows Bandit
Princess
Spear Goblins Royal Ghost
Royal Ghost
Spear Goblins Princess Bandit
Bandit
Fire Spirit Spear Goblins Bats Arrows Goblin Giant Royal Ghost

Defense Synergies 0 12

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Bats Arrows Goblin Giant Royal Ghost Bandit
Bats
Spear Goblins Goblin Giant Bandit
Arrows
Spear Goblins Bandit
Goblin Giant
Spear Goblins Bats Princess
Princess
Goblin Giant Royal Ghost Bandit
Royal Ghost
Spear Goblins Princess
Bandit
Spear Goblins Bats Arrows Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Giant
Bats Bandit
Fire Spirit Bats Bandit
Bats Bandit
Arrows Princess
Arrows Fire Spirit Spear Goblins Bats Royal Ghost Bandit
Bats Fire Spirit Spear Goblins Arrows Princess
Arrows Goblin Giant Bandit
Princess
Fire Spirit Spear Goblins Royal Ghost Bandit
Bats Spear Goblins Arrows Goblin Giant Princess Royal Ghost Bandit
Arrows Spear Goblins Bats Princess
Fire Spirit Bats Bandit
Fire Spirit Bats Arrows Princess Royal Ghost
Bandit
Bandit
Bats Arrows
Fire Spirit Arrows Spear Goblins Bats Royal Ghost Bandit
Arrows Fire Spirit Spear Goblins Bats Princess Royal Ghost Bandit
Royal Ghost Fire Spirit Spear Goblins Bats Arrows Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Ghost Bandit
Bandit Arrows Royal Ghost
Bandit Spear Goblins Bats Goblin Giant
Bats Goblin Giant Bandit
Goblin Giant Bandit
Fire Spirit Arrows Bats Goblin Giant Princess
Spear Goblins Bats Goblin Giant Bandit
Goblin Giant
Spear Goblins Bats Bandit
Goblin Giant
Bats
Arrows Goblin Giant
Goblin Giant Bandit
Princess
Spear Goblins Bats Goblin Giant
Bats Arrows Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Royal Ghost Bandit
Arrows Princess Royal Ghost Bandit
Arrows Goblin Giant Bandit
Arrows
Fire Spirit Arrows
Arrows Fire Spirit Spear Goblins Bats Goblin Giant Princess
Fire Spirit Arrows Princess
Arrows Fire Spirit Princess
Arrows Bandit
Fire Spirit Bats
Arrows Princess Bandit
Fire Spirit Arrows Princess
Fire Spirit Princess Bandit
Arrows Princess Bandit
Princess Arrows
Spear Goblins Arrows Princess Bandit
Arrows Princess Bandit
Arrows
Bats
Fire Spirit Arrows Princess Bandit
Fire Spirit Arrows Princess
Arrows Princess
Arrows
Arrows Fire Spirit Princess
Arrows Princess Royal Ghost Bandit
Arrows Princess Bandit
Arrows Bandit
Fire Spirit Bats Arrows Princess
Bats
Arrows Bandit
Arrows Princess
Arrows Princess
Fire Spirit Spear Goblins Bats Princess Bandit
Fire Spirit Arrows Princess
Arrows
Princess
Arrows Princess
Arrows
Bats Princess
Bats Princess
Goblin Giant Princess Royal Ghost Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: