My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Zappies Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Wall Breakers Prince
Giant Snowball
Skeletons Royal Recruits Zappies Wall Breakers
Zap
Skeletons Zappies Wall Breakers Prince
Barbarian Barrel
Skeletons Royal Recruits Zappies Wall Breakers Royal Ghost
The Log
Skeletons Royal Recruits Zappies Wall Breakers Prince
Earthquake
Skeletons Zappies
Arrows
Skeletons Royal Recruits Zappies Wall Breakers
Royal Delivery
Skeletons Royal Recruits Zappies Wall Breakers Prince Royal Ghost
Fireball
Zappies Wall Breakers
Poison
Royal Recruits Zappies
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Freeze Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Wall Breakers Royal Ghost Zappies Freeze Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Wall Breakers Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Prince Royal Recruits Zappies Wall Breakers Freeze Royal Ghost
Royal Recruits
Zap Zappies Wall Breakers Royal Ghost
Zappies
Zap Royal Recruits Wall Breakers Prince Royal Ghost
Wall Breakers
Zap Royal Recruits Zappies Royal Ghost
Freeze
Zap
Prince
Zap Zappies Royal Ghost
Royal Ghost
Zap Royal Recruits Zappies Wall Breakers Prince

Defense Synergies 0 8

Skeletons
Zap Zappies Prince Royal Ghost
Zap
Skeletons Zappies Prince Royal Ghost
Royal Recruits
Zappies
Skeletons Zap Prince
Wall Breakers
Freeze
Prince
Skeletons Zap Zappies
Royal Ghost
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Zappies
Skeletons Zap Royal Recruits Zappies Prince
Prince Skeletons Royal Recruits Zappies Freeze
Royal Recruits Prince Skeletons Zappies
Royal Recruits Prince
Freeze Skeletons Zap Zappies Royal Ghost
Zap Zappies Freeze
Zap Royal Recruits
Zappies Skeletons Royal Recruits Prince
Skeletons Royal Recruits Zappies Prince Royal Ghost
Skeletons Zap Royal Recruits Zappies Freeze Royal Ghost
Zap Zappies
Royal Recruits Prince Skeletons Zap Zappies Freeze
Zap Royal Recruits Zappies Freeze Prince Royal Ghost
Royal Recruits Zappies Prince
Zap Royal Recruits Zappies Freeze Prince
Skeletons Royal Recruits Zappies Prince
Zap Royal Recruits Zappies Prince Royal Ghost
Zap Freeze Royal Recruits Zappies Royal Ghost
Royal Recruits Zappies Prince
Royal Recruits Royal Ghost Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zap Zappies Prince Royal Ghost
Zap Prince Royal Ghost
Royal Recruits Zappies Skeletons Zap Prince
Royal Recruits Prince Zap Zappies
Royal Recruits Skeletons Zappies Prince
Skeletons Zap Zappies Freeze
Royal Recruits Prince Skeletons Zappies
Royal Recruits Zappies Prince
Zap Royal Recruits Freeze Skeletons Zappies Prince
Royal Recruits Skeletons Zappies
Royal Recruits Zappies Prince
Royal Recruits Zap Prince
Royal Recruits Prince Skeletons Zappies
Royal Recruits Zappies
Royal Recruits Zappies Skeletons Zap Freeze Prince
Zap Royal Recruits Zappies Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze Royal Ghost
Zap Royal Ghost
Royal Recruits Freeze Prince
Zap
Zap Freeze
Zap Freeze
Zap
Prince
Zap Royal Recruits Prince
Zap
Freeze
Zap Prince
Zap
Royal Recruits
Freeze
Zap Prince
Zap
Prince
Prince
Zap Royal Recruits
Zap Freeze
Zap Royal Ghost
Zap Prince
Zap
Zap
Zap Zappies Freeze
Zap
Zap Zappies Freeze
Prince
Zap Royal Recruits Zappies Freeze Prince
Zap Zappies
Freeze
Prince
Zap
Zap
Royal Recruits Prince
Zap Royal Recruits Zappies Freeze
Zap Zappies
Zap Royal Recruits Freeze Prince Royal Ghost

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