My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Princess Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Battle Ram Princess
Zap
Goblin Gang Battle Ram Princess
Barbarian Barrel
Goblin Gang Battle Ram Princess Royal Ghost Electro Wizard
The Log
Goblin Gang Battle Ram Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Battle Ram P.E.K.K.A Princess Royal Ghost Electro Wizard
Fireball
Goblin Gang Battle Ram Princess Electro Wizard
Poison
Goblin Gang Princess Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Royal Ghost Fireball Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Princess Royal Ghost

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Princess Royal Ghost
Goblin Gang
Battle Ram P.E.K.K.A Princess Royal Ghost
Fireball
Zap Battle Ram Princess Electro Wizard
Battle Ram
Zap Goblin Gang Fireball P.E.K.K.A Princess Royal Ghost Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang Battle Ram Princess
Princess
Zap Goblin Gang Fireball Battle Ram P.E.K.K.A Royal Ghost
Royal Ghost
Zap Goblin Gang Battle Ram Princess Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram Royal Ghost

Defense Synergies 2 13

Zap
Fireball Electro Wizard Goblin Gang P.E.K.K.A Princess Royal Ghost
Goblin Gang
Zap P.E.K.K.A Princess Electro Wizard
Fireball
Zap Princess Electro Wizard
Battle Ram
P.E.K.K.A
Zap Goblin Gang Princess Electro Wizard
Princess
Zap Goblin Gang Fireball P.E.K.K.A Royal Ghost
Royal Ghost
Zap Princess Electro Wizard
Electro Wizard
Zap Goblin Gang Fireball P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
P.E.K.K.A Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Fireball P.E.K.K.A Princess
Goblin Gang Fireball Zap Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Fireball Princess
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Princess
Goblin Gang Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Zap Fireball Princess Royal Ghost
Zap Goblin Gang Fireball Princess Electro Wizard
P.E.K.K.A Zap Goblin Gang Fireball Electro Wizard
Fireball Zap Goblin Gang P.E.K.K.A Princess Royal Ghost Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard
Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Royal Ghost Electro Wizard
Zap Fireball Princess Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Royal Ghost Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Royal Ghost
Goblin Gang P.E.K.K.A Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang
Fireball Zap Goblin Gang Princess Electro Wizard
Goblin Gang P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Fireball Princess
Goblin Gang Electro Wizard Zap Fireball P.E.K.K.A
Zap Fireball P.E.K.K.A Princess Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Royal Ghost
Fireball Zap Princess Royal Ghost Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Princess
Princess
Fireball Zap Princess
Fireball Zap
Goblin Gang Fireball Electro Wizard
Zap Fireball Princess Electro Wizard
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Zap Fireball Princess Electro Wizard
Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Princess
Fireball Zap Princess Royal Ghost Electro Wizard
Fireball Zap Princess
Fireball Zap
Zap Fireball Princess Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Princess Electro Wizard
P.E.K.K.A
Fireball Princess
Zap Electro Wizard Goblin Gang Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball Goblin Gang Princess Electro Wizard
Zap Fireball Princess
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard
Zap Fireball Princess Royal Ghost Electro Wizard

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