My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Royal Ghost Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider P.E.K.K.A Royal Ghost Magic Archer
Fireball
Hog Rider Magic Archer
Poison
Bats Magic Archer
Lightning
Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Freeze Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Freeze P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Hog Rider Freeze Magic Archer Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Freeze Royal Ghost Magic Archer
Hog Rider
Bats Zap Freeze Rocket Magic Archer
Rocket
Hog Rider
Freeze
Hog Rider Zap
P.E.K.K.A
Zap Magic Archer Bats
Royal Ghost
Zap Magic Archer
Magic Archer
P.E.K.K.A Zap Hog Rider Royal Ghost

Defense Synergies 0 6

Bats
Zap Freeze P.E.K.K.A
Zap
Bats P.E.K.K.A Royal Ghost Magic Archer
Hog Rider
Rocket
Freeze
Bats
P.E.K.K.A
Bats Zap
Royal Ghost
Zap
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Magic Archer
P.E.K.K.A Bats Zap
Rocket P.E.K.K.A Bats Freeze
P.E.K.K.A Bats
Rocket P.E.K.K.A
Freeze Bats Zap Royal Ghost Magic Archer
Bats Rocket Zap Freeze Magic Archer
Rocket Zap P.E.K.K.A Magic Archer
P.E.K.K.A
Royal Ghost
Bats Zap Freeze Royal Ghost Magic Archer
Bats Zap Magic Archer
P.E.K.K.A Bats Zap Rocket Freeze
Rocket Bats Zap Freeze P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A
Rocket Zap Freeze P.E.K.K.A
Bats P.E.K.K.A
Bats Zap Royal Ghost Magic Archer
Zap Freeze Bats Royal Ghost Magic Archer
P.E.K.K.A
Royal Ghost Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Zap Rocket Royal Ghost Magic Archer
P.E.K.K.A Bats Zap Rocket
Rocket P.E.K.K.A Bats Zap
P.E.K.K.A
Rocket Bats Zap Freeze Magic Archer
Rocket P.E.K.K.A Bats
P.E.K.K.A
Zap Rocket Freeze P.E.K.K.A Bats Magic Archer
P.E.K.K.A
P.E.K.K.A Bats
Rocket P.E.K.K.A Zap
Rocket P.E.K.K.A
Magic Archer
Bats Zap Rocket Freeze P.E.K.K.A Magic Archer
Bats Zap Freeze P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Freeze Royal Ghost
Zap Royal Ghost Magic Archer
Rocket Magic Archer
Rocket Freeze
Rocket Zap Magic Archer
Bats Zap Rocket Freeze Magic Archer
Magic Archer
Zap Freeze Magic Archer
Zap
Rocket Bats
Rocket Zap Magic Archer
Zap Rocket Magic Archer
Rocket Magic Archer
Rocket Freeze Magic Archer
Zap Magic Archer
Rocket Zap Magic Archer
Magic Archer Rocket
Rocket Freeze
Bats Rocket
Rocket Zap Magic Archer
Rocket Zap Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket Zap
Zap Freeze Magic Archer
Zap Royal Ghost Magic Archer
Zap Magic Archer
Rocket Zap Magic Archer
Bats Zap Magic Archer
Zap Rocket Bats Freeze
Zap Rocket Magic Archer
Zap Rocket Freeze Magic Archer
P.E.K.K.A
Rocket Magic Archer
Zap Bats Rocket Freeze Magic Archer
Rocket Zap Magic Archer
Freeze
Rocket Magic Archer
Zap Magic Archer
Rocket Zap
P.E.K.K.A
Zap Bats Rocket Freeze Magic Archer
Bats Zap Rocket Magic Archer
Zap Rocket Freeze Royal Ghost Magic Archer

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