Deck 4.1


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Mediocre

1 problems 2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch Giant Skeleton Royal Ghost Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Royal Ghost Mega Knight

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Valkyrie Giant Skeleton Royal Ghost

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Giant Skeleton
Giant Snowball Witch
Zap Witch
Barbarian Barrel Musketeer Witch
The Log Witch
Earthquake Witch
Arrows Witch
Royal Delivery
Fireball Musketeer Witch
Poison Musketeer Witch
Lightning Musketeer Valkyrie Witch
Rocket Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Royal Ghost Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Royal Ghost Musketeer Valkyrie Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Royal Ghost Musketeer

Synergies   0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + The Log Mega Knight
Musketeer + Valkyrie
Valkyrie + Musketeer Witch Giant Skeleton
Witch + Valkyrie Mega Knight
+ Valkyrie Royal Ghost
+ Zap Mega Knight
+ Mega Knight Giant Skeleton
+ Zap The Log Witch Royal Ghost

Counters   44 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Witch Zap Musketeer Royal Ghost The Log
The Log Mega Knight Zap Valkyrie Royal Ghost Witch Giant Skeleton
The Log
Giant Skeleton Mega Knight Valkyrie Musketeer Witch
Mega Knight Musketeer Giant Skeleton Valkyrie The Log
Musketeer Witch Zap
Mega Knight Valkyrie Royal Ghost The Log Giant Skeleton Witch
Witch The Log Musketeer
Valkyrie Mega Knight Giant Skeleton The Log Witch Musketeer
Mega Knight Witch The Log Valkyrie Giant Skeleton
Musketeer Zap Witch
The Log Zap Mega Knight Valkyrie Royal Ghost Musketeer Witch
Witch Musketeer Valkyrie Mega Knight
Valkyrie Musketeer Mega Knight Witch
Giant Skeleton Mega Knight Valkyrie The Log Royal Ghost Musketeer
Musketeer The Log Mega Knight Witch
Musketeer Valkyrie Mega Knight
Mega Knight Musketeer Zap Witch Valkyrie The Log Giant Skeleton
Musketeer The Log Witch Royal Ghost
Witch Musketeer
Mega Knight Royal Ghost Zap Valkyrie Giant Skeleton Witch The Log
Musketeer
Witch
Musketeer Valkyrie Witch
Musketeer Witch The Log
Royal Ghost Mega Knight The Log Giant Skeleton Valkyrie Musketeer
Mega Knight Valkyrie Royal Ghost The Log
Musketeer Witch Valkyrie The Log
Giant Skeleton Mega Knight Valkyrie
Mega Knight Royal Ghost Valkyrie The Log Witch Zap
The Log Mega Knight Zap Valkyrie Witch
Mega Knight The Log Zap Royal Ghost Valkyrie Musketeer
Valkyrie Witch Royal Ghost Musketeer Mega Knight The Log
Zap The Log
Musketeer Witch
Witch Mega Knight Valkyrie Musketeer
Valkyrie Mega Knight The Log Witch Musketeer Zap
Valkyrie Zap The Log Giant Skeleton Mega Knight Witch
Valkyrie Giant Skeleton Mega Knight The Log Witch Royal Ghost Musketeer
Musketeer Zap Witch
Musketeer Mega Knight Giant Skeleton
Mega Knight Musketeer Royal Ghost The Log Valkyrie Giant Skeleton
Musketeer
Musketeer Giant Skeleton Mega Knight Royal Ghost Valkyrie
Royal Ghost Giant Skeleton Mega Knight Valkyrie Witch
Valkyrie Musketeer Mega Knight Giant Skeleton
Witch Musketeer Mega Knight Valkyrie Giant Skeleton
The Log Witch Musketeer
Witch
Musketeer Royal Ghost The Log Mega Knight Valkyrie Witch
The Log Royal Ghost Valkyrie Musketeer Mega Knight
Valkyrie Mega Knight Giant Skeleton Royal Ghost Musketeer Witch Zap
Valkyrie Mega Knight Zap Witch Musketeer
Musketeer Witch Mega Knight Giant Skeleton Valkyrie
The Log Giant Skeleton Royal Ghost Valkyrie Mega Knight Zap
Zap Royal Ghost Musketeer Valkyrie Mega Knight Witch
Zap Musketeer Witch
Valkyrie Musketeer Witch Mega Knight
Valkyrie The Log Musketeer Mega Knight Royal Ghost
Musketeer Mega Knight The Log Zap
Valkyrie Mega Knight Zap The Log Witch
Zap Witch Mega Knight Giant Skeleton Valkyrie
Zap Musketeer Witch
Valkyrie Royal Ghost Mega Knight Giant Skeleton Witch

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Mega Knight The Log Witch Valkyrie Zap Royal Ghost Musketeer
The Log Royal Ghost Mega Knight Witch
Mega Knight Zap The Log Musketeer Valkyrie Witch Royal Ghost
Mega Knight Zap The Log Witch Valkyrie Royal Ghost Musketeer
Zap Witch Musketeer
The Log Zap Witch Royal Ghost Musketeer Valkyrie
Mega Knight Witch The Log Royal Ghost Musketeer Valkyrie
Musketeer Mega Knight Valkyrie Witch
Musketeer Witch
Mega Knight The Log Royal Ghost Valkyrie
Musketeer
Musketeer Valkyrie
Musketeer Mega Knight Witch
The Log Zap Musketeer Witch
Zap Musketeer Witch Giant Skeleton
Mega Knight Musketeer Royal Ghost Valkyrie Giant Skeleton
Zap The Log
Musketeer Mega Knight Witch Royal Ghost Valkyrie