My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Zappies Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Zappies
Zap
Minions Royal Giant Zappies
Barbarian Barrel
Knight Valkyrie Zappies Ice Wizard Royal Ghost
The Log
Royal Giant Zappies
Earthquake
Zappies
Arrows
Minions Zappies
Royal Delivery
Knight Minions Valkyrie Zappies Ice Wizard Royal Ghost
Fireball
Minions Zappies Ice Wizard
Poison
Minions Zappies Ice Wizard
Lightning
Knight Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Ice Wizard Royal Ghost Valkyrie Zappies Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Ice Wizard Royal Ghost

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Zappies Ice Wizard
Minions
Knight Royal Giant Valkyrie
Royal Giant
Minions Lightning Ice Wizard Zappies Royal Ghost
Valkyrie
Minions Zappies Royal Ghost
Zappies
Knight Royal Giant Valkyrie Royal Ghost
Lightning
Royal Giant
Ice Wizard
Royal Giant Knight
Royal Ghost
Royal Giant Valkyrie Zappies

Defense Synergies 3 5

Knight
Minions Ice Wizard Zappies
Minions
Knight Valkyrie Zappies Ice Wizard
Royal Giant
Valkyrie
Minions Zappies Ice Wizard
Zappies
Knight Minions Valkyrie
Lightning
Ice Wizard
Knight Minions Valkyrie
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Valkyrie Zappies
Knight Minions Valkyrie Zappies Ice Wizard
Knight Minions Valkyrie Zappies Lightning Ice Wizard
Knight Minions Valkyrie Zappies Ice Wizard
Lightning Valkyrie
Minions Valkyrie Zappies Ice Wizard Royal Ghost
Minions Lightning Zappies Ice Wizard
Lightning Valkyrie
Zappies Minions Ice Wizard
Knight Valkyrie Zappies Ice Wizard Royal Ghost
Minions Valkyrie Ice Wizard Knight Zappies Royal Ghost
Minions Zappies Ice Wizard
Knight Minions Valkyrie Zappies Lightning Ice Wizard
Valkyrie Minions Zappies Royal Ghost
Knight Zappies
Zappies Lightning
Knight Minions Valkyrie Zappies
Knight Minions Valkyrie Zappies Ice Wizard Royal Ghost
Valkyrie Knight Minions Zappies Ice Wizard Royal Ghost
Zappies
Valkyrie Royal Ghost Knight Minions Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zappies Royal Ghost
Knight Valkyrie Lightning Royal Ghost
Zappies Knight Minions Valkyrie Lightning
Valkyrie Lightning Knight Zappies
Knight Valkyrie Zappies
Minions Zappies Ice Wizard
Knight Minions Valkyrie Zappies Lightning Ice Wizard
Knight Valkyrie Zappies
Lightning Knight Minions Valkyrie Zappies
Zappies
Knight Minions Valkyrie Zappies
Lightning Valkyrie
Lightning Knight Valkyrie Zappies
Valkyrie Zappies
Zappies Knight Minions Valkyrie Lightning
Minions Valkyrie Zappies Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Valkyrie Royal Ghost
Ice Wizard Royal Ghost
Lightning
Lightning Knight Valkyrie
Valkyrie
Minions Ice Wizard
Lightning Ice Wizard
Lightning
Lightning Minions
Lightning Knight Valkyrie
Lightning
Lightning Knight
Lightning Minions
Lightning
Lightning
Lightning
Lightning
Minions Lightning
Lightning
Lightning Valkyrie
Lightning Minions
Lightning
Lightning
Lightning
Valkyrie Ice Wizard
Lightning Ice Wizard Royal Ghost
Lightning
Lightning
Lightning Ice Wizard
Lightning Minions Zappies
Lightning
Lightning
Lightning Zappies
Lightning
Lightning Minions Zappies
Lightning Zappies Ice Wizard
Lightning Knight Valkyrie
Lightning
Lightning
Minions Zappies Lightning
Zappies Lightning
Lightning Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: