My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Dark Prince Witch Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince
Giant Snowball
Minions Musketeer Witch
Zap
Minions Dark Prince Witch
Barbarian Barrel
Knight Musketeer Dark Prince Witch Royal Ghost Magic Archer
The Log
Musketeer Dark Prince Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Musketeer Dark Prince Witch Royal Ghost Magic Archer
Fireball
Minions Musketeer Witch Magic Archer
Poison
Minions Musketeer Witch Magic Archer
Lightning
Knight Musketeer Dark Prince Witch Magic Archer
Rocket
Musketeer Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Royal Ghost Musketeer Dark Prince Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Royal Ghost

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Minions Musketeer Dark Prince Witch Royal Ghost Magic Archer
Knight
Minions Musketeer Zap Witch Magic Archer
Minions
Knight Zap Dark Prince
Musketeer
Knight Zap Dark Prince Royal Ghost
Dark Prince
Zap Minions Musketeer Witch Royal Ghost Magic Archer
Witch
Zap Knight Dark Prince Royal Ghost
Royal Ghost
Zap Musketeer Dark Prince Witch Magic Archer
Magic Archer
Zap Knight Dark Prince Royal Ghost

Defense Synergies 3 16

Zap
Knight Minions Musketeer Dark Prince Witch Royal Ghost Magic Archer
Knight
Minions Musketeer Magic Archer Zap Witch
Minions
Knight Zap Musketeer Dark Prince
Musketeer
Knight Zap Minions Dark Prince Royal Ghost
Dark Prince
Zap Minions Musketeer Witch Royal Ghost Magic Archer
Witch
Zap Knight Dark Prince Royal Ghost
Royal Ghost
Zap Musketeer Dark Prince Witch
Magic Archer
Knight Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Musketeer Magic Archer
Zap Knight Minions Musketeer Dark Prince Witch
Witch Knight Minions Musketeer Dark Prince
Witch Knight Minions Musketeer Dark Prince
Dark Prince
Zap Minions Musketeer Dark Prince Royal Ghost Magic Archer
Minions Musketeer Zap Witch Magic Archer
Zap Musketeer Magic Archer
Witch Minions Musketeer
Knight Musketeer Dark Prince Royal Ghost
Minions Witch Zap Knight Musketeer Dark Prince Royal Ghost Magic Archer
Minions Musketeer Zap Witch Magic Archer
Zap Knight Minions Musketeer Dark Prince Witch
Zap Minions Dark Prince Witch Royal Ghost Magic Archer
Knight
Zap
Knight Minions Musketeer Dark Prince Witch
Zap Knight Minions Musketeer Dark Prince Witch Royal Ghost Magic Archer
Zap Witch Knight Minions Musketeer Dark Prince Royal Ghost Magic Archer
Musketeer
Dark Prince Royal Ghost Knight Minions Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Dark Prince Witch Royal Ghost
Zap Knight Musketeer Royal Ghost Magic Archer
Zap Knight Minions Musketeer Dark Prince Witch
Dark Prince Zap Knight Musketeer
Knight Musketeer Dark Prince Witch
Zap Minions Musketeer Witch Magic Archer
Dark Prince Knight Minions Musketeer Witch
Knight Dark Prince
Zap Knight Minions Dark Prince Witch Magic Archer
Witch Musketeer
Knight Minions Musketeer Dark Prince Witch
Zap Dark Prince
Dark Prince Knight Witch
Musketeer Witch Magic Archer
Witch Zap Knight Minions Musketeer Dark Prince Magic Archer
Minions Zap Musketeer Dark Prince Witch Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Musketeer Royal Ghost
Zap Musketeer Royal Ghost Magic Archer
Magic Archer
Knight Musketeer Dark Prince
Zap Dark Prince Magic Archer
Zap Minions Musketeer Witch Magic Archer
Musketeer Witch Magic Archer
Zap Magic Archer
Zap
Minions Musketeer
Zap Knight Musketeer Dark Prince Magic Archer
Zap Musketeer Magic Archer
Knight Musketeer Magic Archer
Minions Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Witch Magic Archer
Magic Archer Musketeer
Minions
Zap Musketeer Dark Prince Magic Archer
Zap Witch Magic Archer
Minions Musketeer Magic Archer
Musketeer
Zap Musketeer
Zap Dark Prince Witch Magic Archer
Witch
Zap Musketeer Witch Royal Ghost Magic Archer
Zap Musketeer Witch Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Witch Magic Archer
Zap Minions Musketeer Witch
Zap Musketeer Magic Archer
Zap Magic Archer
Magic Archer
Zap Minions Musketeer Dark Prince Witch Magic Archer
Zap Musketeer Witch Magic Archer
Knight Musketeer Dark Prince Magic Archer
Zap Musketeer Magic Archer
Zap
Musketeer Dark Prince
Zap Minions Musketeer Witch Magic Archer
Zap Musketeer Witch Magic Archer
Zap Musketeer Dark Prince Witch Royal Ghost Magic Archer

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